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LUFS calculation can give very low values for very short sound events #13

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justinsalamon opened this issue Aug 2, 2017 · 1 comment

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@justinsalamon
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For events < ~0.5 seconds the LUFS calculation seems wrong (very low, fixed). Potential solution: if event is shorter than some threshold X, duplicate event (concatenate audio to self) prior to computing LUFS --> seems to give consistent values (tested on longer sounds vs concatenated versions of those sounds).

@justinsalamon
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Fixed by #28

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