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Player House upgrade options #21

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polkadotbot opened this issue Mar 17, 2021 · 1 comment
Open

Player House upgrade options #21

polkadotbot opened this issue Mar 17, 2021 · 1 comment

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@polkadotbot
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polkadotbot commented Mar 17, 2021

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@polkadotbot polkadotbot changed the title NPC House upgrade options Player House upgrade options Mar 17, 2021
@nwash57
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nwash57 commented Mar 20, 2021

Imo upgrades having real utility makes or breaks this mechanic in most games. The upgrades need to be consistently useful to the player.
Other things to think about for base-upgrade mechanics:

  • Tiered upgrades - extend usefulness of existing upgrades, I hate when things get "left behind" or become obsolete if I spend any significant amount of time unlocking something.
    • Garden provides the ability to grow certain ingredients without venturing back into a "low level"/early area.
      • First tier only provides a few slots for ingredients, successive tiers provide more slots and more options for what to grow
  • Uniqueness
    • Base upgrades should be things that provide utility that is unobtainable anywhere else
  • Idle utility (think producing anything in Stardew)
    • Garden is a good example, grows while you're away and you don't have to worry about it. Or maybe you do have to worry about it until you get that {witchy version of a sprinkler} upgrade
  • Required upgrades for progressing through the story

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