/
p_tick.pas
145 lines (123 loc) · 3.59 KB
/
p_tick.pas
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//------------------------------------------------------------------------------
//
// DoomXS - A basic Windows source port of Doom
// based on original Linux Doom as published by "id Software"
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2021-2022 by Jim Valavanis
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//------------------------------------------------------------------------------
// Site: https://sourceforge.net/projects/doomxs/
//------------------------------------------------------------------------------
unit p_tick;
interface
uses
d_think;
// THINKERS
// All thinkers should be allocated by Z_Malloc
// so they can be operated on uniformly.
// The actual structures will vary in size,
// but the first element must be thinker_t.
var
// Both the head and tail of the thinker list.
thinkercap: thinker_t;
procedure P_InitThinkers;
procedure P_AddThinker(thinker: Pthinker_t);
procedure P_RemoveThinker(thinker: Pthinker_t);
procedure P_Ticker;
var
leveltime: integer;
implementation
uses
doomdef,
d_player,
g_game,
m_menu,
p_user,
p_spec,
p_mobj,
z_memory;
procedure P_InitThinkers;
begin
thinkercap.prev := @thinkercap;
thinkercap.next := @thinkercap;
end;
// P_AddThinker
// Adds a new thinker at the end of the list.
procedure P_AddThinker(thinker: Pthinker_t);
begin
thinkercap.prev.next := thinker;
thinker.next := @thinkercap;
thinker.prev := thinkercap.prev;
thinkercap.prev := thinker;
end;
// P_RemoveThinker
// Deallocation is lazy -- it will not actually be freed
// until its thinking turn comes up.
procedure P_RemoveThinker(thinker: Pthinker_t);
begin
// FIXME: NOP.
thinker.func.acv := nil;
end;
// P_RunThinkers
procedure P_RunThinkers;
var
currentthinker: Pthinker_t;
nextthinker: Pthinker_t;
begin
currentthinker := thinkercap.next;
while currentthinker <> @thinkercap do
begin
if not Assigned(currentthinker.func.acv) then
begin
// time to remove it
currentthinker.next.prev := currentthinker.prev;
currentthinker.prev.next := currentthinker.next;
nextthinker := currentthinker.next; // JVAL: 20201228 - Keep next pointer in nextthinker
Z_Free(currentthinker);
currentthinker := nextthinker; // JVAL: 20201228 - Set currentthinker to next pointer
end
else
begin
if Assigned(currentthinker.func.acp1) then
currentthinker.func.acp1(currentthinker);
currentthinker := currentthinker.next;
end;
end;
end;
// P_Ticker
procedure P_Ticker;
var
i: integer;
begin
// run the tic
if paused then
Exit;
// pause if in menu and at least one tic has been run
if not netgame and menuactive and not demoplayback and
(players[consoleplayer].viewz <> 1) then
Exit;
for i := 0 to MAXPLAYERS - 1 do
if playeringame[i] then
P_PlayerThink(@players[i]);
P_RunThinkers;
P_UpdateSpecials;
P_RespawnSpecials;
// for par times
Inc(leveltime);
end;
end.