forked from audetto/AppleWin
/
sdlsettings.h
59 lines (43 loc) · 1.23 KB
/
sdlsettings.h
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#pragma once
#include "frontends/sdl/imgui/glselector.h"
#include "frontends/sdl/sdirectsound.h"
#include "Debugger/Debug.h"
#include "Debugger/Debugger_Console.h"
#include <unordered_map>
namespace sa2
{
class SDLFrame;
class ImGuiSettings
{
public:
void show(SDLFrame* frame);
float drawMenuBar(SDLFrame* frame);
void resetDebuggerCycles();
bool windowed = false;
private:
bool myShowDemo = false;
bool myShowSettings = false;
bool myShowMemory = false;
bool myShowDebugger = false;
bool mySyncCPU = true;
bool myShowAbout = false;
bool myScrollConsole = true;
char myInputBuffer[CONSOLE_WIDTH] = "";
int mySpeakerVolume;
int myMockingboardVolume;
uint64_t myBaseDebuggerCycles;
std::unordered_map<DWORD, uint64_t> myAddressCycles;
std::vector<MemoryEditor> myMemoryEditors;
std::vector<SoundInfo> myAudioInfo;
void showSettings(SDLFrame* frame);
void showDebugger(SDLFrame* frame);
void showMemory();
void showAboutWindow();
void drawDisassemblyTable(SDLFrame * frame);
void drawConsole();
void drawRegisters();
void drawAnnunciators();
void drawSwitches();
void debuggerCommand(SDLFrame * frame, const char * s);
};
}