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It seems that the lighting does not work correctly for ex2D sprites with H-flip or V-flip on (sprites seems to be ok when both flips are off or both are on). I'm using standard diffuse/transparent diffuse shaders.
In my game, I'm using four ex2D sprites to create the background in the way that they are rotated/flipped (example: a texture have one quarter of circle, with flipping, you can create whole circle with four sprite objects and one texture by using flip/rotation -> your level background requires only 1/4 of the memory when compared to one big texture)
Br,
Moopi
The text was updated successfully, but these errors were encountered:
http://forum.unity3d.com/threads/101811-ex2D-the-best-2D-sprite-solution-for-Unity-RELEASED?p=903612&viewfull=1#post903612
Hi!
It seems that the lighting does not work correctly for ex2D sprites with H-flip or V-flip on (sprites seems to be ok when both flips are off or both are on). I'm using standard diffuse/transparent diffuse shaders.
In my game, I'm using four ex2D sprites to create the background in the way that they are rotated/flipped (example: a texture have one quarter of circle, with flipping, you can create whole circle with four sprite objects and one texture by using flip/rotation -> your level background requires only 1/4 of the memory when compared to one big texture)
Br,
The text was updated successfully, but these errors were encountered: