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Retrieving current GL imply synchronisation and locking in JOGL. If the user is not aware of this, he/she might encounter exception if the context is not release as expected.
Retrieving current GL imply synchronisation and locking in JOGL. If the user is not aware of this, he/she might encounter exception if the context is not release as expected.
See Britta's report: https://groups.google.com/forum/?fromgroups=#!topic/jzy3d/P7tkJYml428
Might show projectMouse(...) implementation as an example:
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