Native effects a gathered in the enumeration pygame_animations.Effects
:
Effects.linear |
constant speed |
|
acceleration, from the softest to the hardest |
|
decceleration, from the softest to the hardest |
|
acceleration at first then decceleration, from the softest to the hardest |
Effects.sin_shake |
go back and forth with decreasing amplitude |
Effects.bounce_in |
bounce at the start |
Effects.bounce_out |
bounce at the end |
Effects.bounce_in_out |
bounce at the start and at the end |
Tip
Effects
being an enumeration, you can use it in a for in
loop, and the effect Effects.linear
can also be accessed by doing Effects["linear"]
or Effects[0]
(They're not in the right order it the table above though).
An object that match the next requirements can be used as an effect:
- callable (function, lambda expression, ...)
- takes one parameter, of type
float
, between 0 (included) and 1 (included) - returns a
float
The parameter is the progression in time of the animation (from 0 at the start to 1 at the end).
The returned value is the progression in the animation (0 is the initial state and 1 is the final state). It should begin at 0 and end at 1 (exception: Effects.sin_shake
wich come back 0).