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Not working with LaunchImage on xcassets #4
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@filipealva Hey there, I'll fix it today and push a fix Just to be on the same page, |
@kaandedeoglu Nice! Yes, its ok to ignore all LaunchImage on assets. Congrats about the project, and thank you for the fast feedback 👍 |
@filipealva I just released version 0.1.1 and it's ready to use through Cocoapods or manually. I'm leaving this open until you confirm that everything works as expected. Please let me know when you try - again, thanks for reaching out 👍 |
@kaandedeoglu I tried right now, it is working properly! Thanks :) |
Hey,
It does not works when the project has a LaunchImage. It creates the following code for LaunchImage:
which causes a build time crash.
The text was updated successfully, but these errors were encountered: