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Slogans_to_develop_by.mdwn

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[[!meta title="Slogans to develop up"]] [[!meta description="Little tidbits of development advice reflecting my philosophy to coding"]]

  • don't be a share cropper
  • can you copy and paste quickly and effectively? do you have a search-able history?
  • does your terminal/shell history work? make it work.
  • removed code is debugged code
  • always use a Makefile
  • always keep your README.md an excellent overview
  • don't be afraid to point out project short comings in your documentation
  • have goals
  • A bad workman blames his tools
  • meet is murder, however if you are going to have a meeting:
    • have an agenda (aka come prepared)
    • take minutes
    • have a chairman that is carefully watching time and making sure people get fair time to speak
    • follow up on the action points
  • the person that takes minutes controls everything
  • be proud of your work. shame shit work. take criticism. debate merits. play devil's advocate. grow some balls.
  • the person that writes controls the process. Don't know who should write the terms? It should be you if you want control.
  • keep asynchronous work flows (clue: use email)
  • good bug house keeping
    • what version?
    • steps to reproduce a bug
    • what happened, what should have happened
    • include a screenshot (even better: video)
    • include a URL
    • include a trace
    • when fixing the bug, provide a debrief and link to the commit fix!
  • share as much information with your colleagues by using a archived (messages are linkable) mailing list
  • keep your iterations fast!! measure how quick it is to roll out a update. can it be faster?
  • build in one step (clue: use a Makefile)
  • deploy in one step (clue: use a Makefile)
  • maintain your production env using Docker for reproducibility, ease of deployment and security
  • make sure you know how to update your software stack and roll back
  • monitor with http://prometheus.io/
  • keep dependencies at a minimum and have an escape plan (have options)
  • track SLOC
  • SUCK LESS
  • have excellent email etiquette
    • keep to plain text (utf8)
    • use links instead of attachments
    • do not top post
    • when replying remove noise (multiple levels of quotes, signatures and greetings) and take time to summarise!
    • if you are in a bad mood, TAKE A BREAK & write the email when calmer
  • do one thing and do it well
  • make sure you provide users of your software a VERY easy way to give feedback, remember your job is to solve their problems
  • make sure you provide an easy way for users to find the version of the software they are running
  • everyone at your company must test your company's product
  • developers should be able to script a test the triggers a previous bug
  • prioritise bugs before writing new features
  • take time to refactor
  • always have your servers close to your customers
  • make your frontend FAST! https://developers.google.com/speed/pagespeed/insights/
  • ALWAYS VALIDATE YOUR FRONT END https://validator.nu/
  • Learn vim
  • know how to roll back (clue: use git)
  • consider maintaining your test data in git too, so you can see what's changed when it gets manipulated
  • consider not using a database
  • be social: Attend local meetups, use stack overflow, use upstream community channels (mailing list) and use IRC
  • Use a pen & paper
  • weigh up the options. discuss the options.
  • Good design is all about reducing complexity
  • remove words that are unnecessary and potentially confusing
  • Learn by doing. Quick iterations. Prototype before integrating.
  • KISS