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I think it might be beneficial to auto-build a Unity Package in order to easily import this package into other projects.
NOTE: We also have to make sure that all of our scene specific prefabs and other things are not included in the packages.
The text was updated successfully, but these errors were encountered:
This may be helpful:
We could probably use this with a pre-push hook in git to make sure a new Package File is built every time we push a new version.
src: https://docs.unity3d.com/412/Documentation/Manual/CommandLineArguments.html
Helpful: https://forum.unity.com/threads/exportpackage-command-line-in-unity-3-5-7.210480/
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sakshaat
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I think it might be beneficial to auto-build a Unity Package in order to easily import this package into other projects.
NOTE: We also have to make sure that all of our scene specific prefabs and other things are not included in the packages.
The text was updated successfully, but these errors were encountered: