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For 1.0 we shouldn't modify weapon handling but classes play huge role in this mod.
Classes have unique items to use for example: Sniper class can use a MAV to scout for enemies.
The text was updated successfully, but these errors were encountered:
F2000 is godly levels of OP on CQB maps
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Part of this could be class caps in comp mode, Cod4: promod has caps of; 2 SMGs, 1 Sniper and 1 Shotgun and unlimited MGs.
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For 1.0 we shouldn't modify weapon handling but classes play huge role in this mod.
Classes have unique items to use for example: Sniper class can use a MAV to scout for enemies.
The text was updated successfully, but these errors were encountered: