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boats in admiral? #43

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mjarate opened this issue Sep 6, 2015 · 2 comments
Open

boats in admiral? #43

mjarate opened this issue Sep 6, 2015 · 2 comments

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@mjarate
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mjarate commented Sep 6, 2015

Would it be possible to disable the water check for admiral? I wanted to do some AI amphib landing stuff by changing the techie/armour camps to various boats but can't do it with the check in play (might not be the cleanest way to do this either way).

@Cyruz143
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Cyruz143 commented Sep 6, 2015

Thinking this through, you could disable the check for water but dismounting inf and giving them waypoints would need more work. Not sure how you'd ID you zone as water based.

@simonamdev
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I tried this back in A2, it was part of the original Navy. Putting a waypoint on a coast would would work maybe 4/10 times, the other 6/10 times the boat would freak out and take the AI to [0,0,0]. I might try to reimplement it again eventually.

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