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This is not a bug but I thought I'd leave this here.
It makes sense not to call :BeforeSave() when no data has been updated but in my use case I'm updating temporary session data before the player leaves regardless of whether other data has been updated or not.
To change this behavior go inside the SaveAsync promise and modify the resolving conditions to pass when both not self.valueUpdated & not self.beforeSave are true.
The text was updated successfully, but these errors were encountered:
This is not a bug but I thought I'd leave this here.
It makes sense not to call :BeforeSave() when no data has been updated but in my use case I'm updating temporary session data before the player leaves regardless of whether other data has been updated or not.
To change this behavior go inside the SaveAsync promise and modify the resolving conditions to pass when both
not self.valueUpdated
¬ self.beforeSave
are true.The text was updated successfully, but these errors were encountered: