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[how] How do I set the players teleport locaton after the game ends? #18

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TomLewis opened this issue Oct 30, 2017 · 5 comments
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@TomLewis
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If someone looses all their lives, how do i set where they get teleported too? I want them to go to my hub on the bungee (A different server on the bungee)

At present players are left lingering around in the arena.

How do I make the Damage, actually damage better? At present it take a hell of a lot of required damage to make blocks break, but I don't want to just set the strength of the bow higher! Then that'll cause more damage to players and mobs.

@kangarko
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kangarko commented Nov 1, 2017

Hello!

When players finish their arena, they are teleported back to where they came from. If this location does not exist, they are teleported to the server spawn. I will add a feature of running commands after an arena finishes in the next version (including bungee commands).

You can increase the damage in Procedural_Damage.Explosions.Power.Bow in settings.yml.

@TomLewis
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TomLewis commented Nov 1, 2017

Good news about being able to set bungee commands. Then you can run things like /send current Hub or whatever.

As for damage, what I meant to say was, I want to increase the damage to materials not players/mobs, I can fire a bow at a cluster of mobs and they will all die, I can fire a bow at a brick wall and it may damage 1 brick, it makes the procedural damage pointless. We need to set how strong blocks are to the damage, or at least a percent. Ive not once had any building actually fall down from this damage, I had to shoot 30 arrows into the the base of a small 4x4 tower just to remove the base blocks!

@kangarko
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kangarko commented Nov 1, 2017

The damage is unfortunately handled deep inside of the minecraft server and my current knowledge and time frame does not allow to edit it to everyone's likings. As I said, you can increase the default 'explosion power', which forces Bukkit to call minecraft's explosion's methods and the stronger the explosion is, the more blocks are removed. I totally understand what you mean but currently there's no easy way to even add on the blocks to the 'explode event'.

@TomLewis
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TomLewis commented Nov 1, 2017

How about thinking of the design the other way around? So you bump the explosion damage, but at the same time, you track explosions to players/mobs. This way you could dampen the effect.

@kangarko
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kangarko commented Nov 1, 2017

Good idea! I have added it to the road map #4

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