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Suggestion to use AsyncWorldedit #248
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Its hard to find a good API Documentation, this should be enough for that feature. The Arena should also be closed while the Map is restoring. Hope you do that :) |
Have you tried FastAsyncWorldEdit yet? We're planning to integrate AWE as well but I can't give you an ETA. |
Nah FAWE has no official release for 1.14 while AWE has. Thats also the reason why i used AWE in my plugin otherwise i would use FAWE.. But if the devs from FAWE needs months to upgrade the plugin.. We both know that this is too long :D Cant wait for all the fixes :3 thanks for your support :) |
To be honest, we're a 1 man's team for some time now, but I've put this into our todo list and once we start rebuilding we'll integrate it! |
Has AWE integration been added to the plugin? It seems to lag the server behind every time I use it. |
I'm currently using AWE 3.7.3 with worldedit 7.2.0 beta01 To be honest I don't think it's CoreArena's code causing the lag or the "physics" to only work on sand / gravel, it's just a matter of getting the right combo of world edit / AWE or FAWE but iether way the dev is working rly hard to get it all working and I'm sure it will be fixed soon. See the issue I made on GitHub just recently for more info: |
UPDATE: (see the issue I pinned for more info on versions) |
Yes, CA works with AWE and WE. However, like you mentioned, when joining the arena, corearena causes a thread deadlock, so the server thread literally just freezes, along with the massive TPS drop, which makes it impractical for any server to use this combination of plugins (CA+WE+AWE). Using FAWE works fine for initial snapshot recovery, except there's way too many little bugs with FAWE, I would much prefer to use AWE if possible. The thread deadlock and the massive global tps drop is a huge issue with CA. Since I don't have the source code, I can't really look into exactly how CA deals with WE either... so we need @kangarko 's help! |
Unfortunately I have no control over AWE causing the deadlock. I will be looking into completely taking over arena snapshots in the next major CoreArena release, meaning no WorldEdit will be needed. No ETA. |
Thanks Matej, I look forward to this, I hope it is a priority because using snapshots is impossible on servers due to the dead lock. |
We would really like it if you could at async WE support. Its not that hard, i used it myself the last days in my plugin.
I think others would like it too.
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