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AchievementTable.go
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/
AchievementTable.go
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package exports
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type AchievementTable struct {
_tab flatbuffers.Table
}
func GetRootAsAchievementTable(buf []byte, offset flatbuffers.UOffsetT) *AchievementTable {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &AchievementTable{}
x.Init(buf, n+offset)
return x
}
func (rcv *AchievementTable) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *AchievementTable) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *AchievementTable) Achievements(obj *Achievement, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *AchievementTable) AchievementsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func AchievementTableStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func AchievementTableAddAchievements(builder *flatbuffers.Builder, Achievements flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(Achievements), 0)
}
func AchievementTableStartAchievementsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func AchievementTableEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
type Achievement struct {
_tab flatbuffers.Table
}
func GetRootAsAchievement(buf []byte, offset flatbuffers.UOffsetT) *Achievement {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Achievement{}
x.Init(buf, n+offset)
return x
}
func (rcv *Achievement) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Achievement) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *Achievement) Id() uint32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetUint32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Achievement) MutateId(n uint32) bool {
return rcv._tab.MutateUint32Slot(4, n)
}
func (rcv *Achievement) NameEn() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Achievement) NameFr() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Achievement) NameDe() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Achievement) NameJa() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func AchievementStart(builder *flatbuffers.Builder) {
builder.StartObject(5)
}
func AchievementAddId(builder *flatbuffers.Builder, Id uint32) {
builder.PrependUint32Slot(0, Id, 0)
}
func AchievementAddNameEn(builder *flatbuffers.Builder, NameEn flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(NameEn), 0)
}
func AchievementAddNameFr(builder *flatbuffers.Builder, NameFr flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(NameFr), 0)
}
func AchievementAddNameDe(builder *flatbuffers.Builder, NameDe flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(NameDe), 0)
}
func AchievementAddNameJa(builder *flatbuffers.Builder, NameJa flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(NameJa), 0)
}
func AchievementEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}