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TownTable.go
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TownTable.go
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package exports
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type TownTable struct {
_tab flatbuffers.Table
}
func GetRootAsTownTable(buf []byte, offset flatbuffers.UOffsetT) *TownTable {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &TownTable{}
x.Init(buf, n+offset)
return x
}
func (rcv *TownTable) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *TownTable) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *TownTable) Towns(obj *Town, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *TownTable) TownsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func TownTableStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func TownTableAddTowns(builder *flatbuffers.Builder, Towns flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(Towns), 0)
}
func TownTableStartTownsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func TownTableEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
type Town struct {
_tab flatbuffers.Table
}
func GetRootAsTown(buf []byte, offset flatbuffers.UOffsetT) *Town {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Town{}
x.Init(buf, n+offset)
return x
}
func (rcv *Town) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Town) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *Town) Id() uint32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetUint32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Town) MutateId(n uint32) bool {
return rcv._tab.MutateUint32Slot(4, n)
}
func (rcv *Town) NameEn() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Town) NameFr() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Town) NameDe() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Town) NameJa() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func TownStart(builder *flatbuffers.Builder) {
builder.StartObject(5)
}
func TownAddId(builder *flatbuffers.Builder, Id uint32) {
builder.PrependUint32Slot(0, Id, 0)
}
func TownAddNameEn(builder *flatbuffers.Builder, NameEn flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(NameEn), 0)
}
func TownAddNameFr(builder *flatbuffers.Builder, NameFr flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(NameFr), 0)
}
func TownAddNameDe(builder *flatbuffers.Builder, NameDe flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(NameDe), 0)
}
func TownAddNameJa(builder *flatbuffers.Builder, NameJa flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(NameJa), 0)
}
func TownEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}