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When a game server doesn't send any data to a proxy for a few seconds, it should be closed to avoid eventual port exhaustion. This is more urgent than #10, since there is a very real possibility that an instance might not close for a very long time, leading to unclosed proxies killing the server.
The text was updated successfully, but these errors were encountered:
When a game server doesn't send any data to a proxy for a few seconds, it should be closed to avoid eventual port exhaustion. This is more urgent than #10, since there is a very real possibility that an instance might not close for a very long time, leading to unclosed proxies killing the server.
The text was updated successfully, but these errors were encountered: