- 2013 - Killzone Shadow Fall (杀戮地带:暗影坠落)
- 2017 - Horizon Zero Dawn (地平线:零之曙光)
- 2019 - Death Stranding (死亡搁浅)
- Horizon Zero Dawn 性能评测
- 2018 - GDC - 'Horizon Zero Dawn': A Game Design Postmortem (ppt)
- 2018 - GDC - Level Design Workshop: Balancing Action and RPG in 'Horizon Zero Dawn' Quests (ppt)
- 2017 - GDC - Building Non-linear Narratives in 'Horizon: Zero Dawn'
- 2017 - GCAP - Decima Engine: Visibility in Horizon Zero Dawn (ppt)
- 2017 - GDC - Creating a Tools Pipeline for 'Horizon: Zero Dawn' (ppt)
- 2017 - GDC - Player Traversal Mechanics in the Vast World of 'Horizon: Zero Dawn' (ppt)
- 2017 - GDC - GPU-Based Run-Time Procedural Placement in 'Horizon: Zero Dawn'
- 2017 - SIGGRAPH - Decima Engine: Advances in Lighting and AA (ppt)
- 2017 - SIGGRAPH - Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine (ppt)
- 2014 - GDC - The Next-Gen Dynamic Sound System of Killzone Shadow Fall (ppt)
- 2018 - GDC - Animation Bootcamp: Bringing Life to the Machines of 'Horizon Zero Dawn'
- 2018 - GDC - Art Direction Bootcamp: A No Nonsense Approach to Designing Robot Dinosaurs
- 2018 - GDC - Between Tech and Art: The Vegetation of 'Horizon Zero Dawn'
- 2018 - GDC - Repopulating the Earth: Character Production on 'Horizon Zero Dawn'