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2020_10_20_idtech_technical_notes.md

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id Tech Technical Notes

2020 - id Tech 7

Features

  • Remove OpenGL Renderer
  • Unified HDR lighting and shadowing
  • Multi PBR material compositing, blending, and painting
  • Enhanced global illumination quality
  • Rewritten jobs-system to use all available CPU-cores more efficiently
  • Improved post-processing effects, more detailed anti-aliasing and improved motion blur
  • Improved image streaming
  • Expanded decal system
  • Improved LOD system
  • New GPU triangle-, light- and occlusion-culling system to not render what isn't on-screen
  • Dramatically improved compression

Games

  • Doom Eternal (2020)

2016 - id Tech 666

Features

  • Vulkan Renderer
  • Physically-based Rendering
  • Motion Blur
  • Bokeh Depth of Field
  • HDR bloom
  • Shadow Mapping
  • Lightmaps
  • Irradiance Volumes
  • Image-based Lighting (IBL)
  • Volumetric Lighting
  • Destructible Environment
  • Water Physics
  • Skin Sub-Surface Scattering
  • Unified Volumetric Fog
  • FXAA, SMAA, TSSAA

Games

  • Doom (2016)
  • Wolfenstein II: The New Colossus (2017)
  • Wolfenstein: Youngblood (2019)
  • Wolfenstein: Cyberpilot (2019)

2011 - id Tech 5

Features

  • ShadowMap
  • HDR
  • Volumetric Lighting
  • Radiosity
  • Soft particles
  • Screen Space Reflection
  • Dynamic water surface
  • Procedural Animation
  • Cloth Simulation
  • Depth of Field
  • Motion Blur

Games

  • Rage (2011)
  • Wolfenstein: The New Order (2014)
  • Wolfenstein: The Old Blood (2015)

2004 - id Tech 4

Features

  • normal mapping / specular highlighting / dynamic per-pixel lighting
  • skeletal animation
  • Unified lighting and shadowing
  • Shadow volume
  • MegaTexture

Games