- Breaking Down Barriers: An Introduction to GPU Synchronization
- Four Million Acres, Seriously: GPU-Based Procedural Terrains in 'Serious Sam 4: Planet Badass'
- High Zombie Throughput in Modern Graphics
- "Surfing the Wave(front)s with Radeon GPU Profiler" & "Debugging and Profiling DXR & Vulkan Ray Tracing"
- Wakes, Explosions and Lighting: Interactive Water Simulation in 'Atlas'
- GPU-Based Clay Simulation and Ray-Tracing Tech in "Claybook"
- "New Techniques for Accurate Real-Time Reflections" & "Memory Management in Vulkan and DX12"
- The Elusive Frame Timing: A Case Study for Smoothness Over Speed
- The Latest Graphics Technology in Remedy's Northlight Engine
- Water Rendering in 'Far Cry 5'