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2020_12_31_gdc_advanced_graphics_techniques_tutorial.md

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GDC - Advanced Graphics Techniques Tutorial

2019

  • Breaking Down Barriers: An Introduction to GPU Synchronization
  • Four Million Acres, Seriously: GPU-Based Procedural Terrains in 'Serious Sam 4: Planet Badass'
  • High Zombie Throughput in Modern Graphics
  • "Surfing the Wave(front)s with Radeon GPU Profiler" & "Debugging and Profiling DXR & Vulkan Ray Tracing"
  • Wakes, Explosions and Lighting: Interactive Water Simulation in 'Atlas'

2018

  • GPU-Based Clay Simulation and Ray-Tracing Tech in "Claybook"
  • "New Techniques for Accurate Real-Time Reflections" & "Memory Management in Vulkan and DX12"
  • The Elusive Frame Timing: A Case Study for Smoothness Over Speed
  • The Latest Graphics Technology in Remedy's Northlight Engine
  • Water Rendering in 'Far Cry 5'