- Youtube Video by Niklas
- Stingray Engine Code Walkthrough
- Autodesk Stingray – Technical Introduction and Design Overview
- Lua in the Stingray 3D Game Engine
- Blog by Tobias
- Overview
- Resources & Resource Contexts
- Render Contexts
- Sorting
- RenderDevice
- RenderInterface
- Data-driven rendering
- stingray-renderer & mini-renderer
- 2014 - GDC - Scripting Particles: Getting Native Speed from a Virtual Machine
- 2013 - GDC - Working Together: Solutions for Collaborative Asset Creation
- 2012 - GDC - Cutting the Pipe: Achieving Sub-Second Iteration Times
- 2012 - GDC - Flexible Rendering for Multiple Platforms
- 2012 - GDC - Advanced Visual Effects with DirectX 11 (Practice Particle Rendering)
- Flow - Data-Oriented Implementation of a Visual Scripting Language
- Bitsquid: Behind the Scene