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activeobject_battle.go
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activeobject_battle.go
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// Copyright 2014,2015,2016,2017,2018,2019,2020,2021 SeukWon Kang (kasworld@gmail.com)
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package activeobject
import (
"github.com/kasworld/goguelike-single/config/gameconst"
"github.com/kasworld/goguelike-single/enum/achievetype"
"github.com/kasworld/goguelike-single/enum/turnresulttype"
"github.com/kasworld/goguelike-single/game/activeobject/turnresult"
"github.com/kasworld/goguelike-single/game/fieldobject"
"github.com/kasworld/goguelike-single/game/gamei"
"github.com/kasworld/goguelike-single/lib/g2log"
)
// follow floor env bias
func (ao *ActiveObject) Death(f gamei.FloorI) {
envBias := f.GetEnvBias()
newActiveObjBiasLen := float64(gameconst.ActiveObjBaseBiasLen)
newBias := ao.currentBias.Add(envBias.Idiv(10)).MakeAbsSumTo(newActiveObjBiasLen)
ao.currentBias = newBias
ao.battleExp *= gameconst.ActiveObjExp_DieRate
ao.remainTurn2Rebirth += gameconst.ActiveObjRebirthWaitTurn
ao.ap = 0
ao.achieveStat.Inc(achievetype.Death)
if ao.ai != nil {
ao.ResetPlan(ao.ai)
}
}
// Kill other ao, inc exp
func (ao *ActiveObject) Kill(dst gamei.ActiveObjectI) {
ao.AddBattleExp(dst.GetTurnData().Level * gameconst.ActiveObjExp_KillLevel)
ao.achieveStat.Inc(achievetype.Kill)
ao.AppendTurnResult(turnresult.New(turnresulttype.Kill, dst, 0))
dst.AppendTurnResult(turnresult.New(turnresulttype.KilledBy, ao, 0))
}
func (ao *ActiveObject) ApplyHPSPDecByActOnTile(hp, sp float64) {
reducedSP := ao.ReduceSP(sp)
if reducedSP != sp {
hp += sp - reducedSP
}
ao.ReduceHP(hp)
ao.AppendTurnResult(turnresult.New(turnresulttype.DamagedByTile, nil, hp))
if !ao.IsAlive() {
ao.AppendTurnResult(turnresult.New(turnresulttype.DeadByTile, nil, 0))
}
}
func (ao *ActiveObject) ApplyDamageFromDangerObj() bool {
before := ao.IsAlive()
for _, v := range ao.turnResultList {
if v.GetTurnResultType() == turnresulttype.AttackedFrom {
ao.ReduceHP(v.GetDamage())
if before && !ao.IsAlive() { // just killed
dstObj := v.GetDstObj()
switch o := dstObj.(type) {
default:
g2log.Fatal("unknown dstao %v", v)
case *ActiveObject:
o.Kill(ao)
case *fieldobject.FieldObject:
ao.AppendTurnResult(turnresult.New(turnresulttype.KilledBy, o, 0))
}
}
}
}
return before && !ao.IsAlive()
}