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aoid2activeobject.go
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aoid2activeobject.go
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// Copyright 2014,2015,2016,2017,2018,2019,2020,2021 SeukWon Kang (kasworld@gmail.com)
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package aoid2activeobject
import (
"fmt"
"sync"
"github.com/kasworld/goguelike-single/game/gamei"
)
func (aoman *ActiveObjID2ActiveObject) String() string {
return fmt.Sprintf("%s[%v]", aoman.name, aoman.Count())
}
type ActiveObjID2ActiveObject struct {
mutex sync.RWMutex `prettystring:"hide"`
name string
aouuid2ao map[string]gamei.ActiveObjectI
}
func New(name string) *ActiveObjID2ActiveObject {
if name == "" {
name = "ActiveObjID2ActiveObject"
}
return &ActiveObjID2ActiveObject{
name: name,
aouuid2ao: make(map[string]gamei.ActiveObjectI),
}
}
func (aoman *ActiveObjID2ActiveObject) Cleanup() {
aoman.mutex.Lock()
defer aoman.mutex.Unlock()
for _, ao := range aoman.aouuid2ao {
ao.Cleanup()
}
}
func (aoman *ActiveObjID2ActiveObject) Count() int {
return len(aoman.aouuid2ao)
}
func (aoman *ActiveObjID2ActiveObject) Add(ao gamei.ActiveObjectI) error {
aoman.mutex.Lock()
defer aoman.mutex.Unlock()
if _, exist := aoman.aouuid2ao[ao.GetUUID()]; exist {
return fmt.Errorf("ao exist %v", ao)
}
aoman.aouuid2ao[ao.GetUUID()] = ao
return nil
}
func (aoman *ActiveObjID2ActiveObject) DelByUUID(aouuid string) (gamei.ActiveObjectI, error) {
aoman.mutex.Lock()
defer aoman.mutex.Unlock()
ao, exist := aoman.aouuid2ao[aouuid]
if !exist {
return nil, fmt.Errorf("aouuid not found %v", aouuid)
}
delete(aoman.aouuid2ao, aouuid)
return ao, nil
}
func (aoman *ActiveObjID2ActiveObject) GetByUUID(aouuid string) (gamei.ActiveObjectI, bool) {
aoman.mutex.RLock()
defer aoman.mutex.RUnlock()
if ao, exist := aoman.aouuid2ao[aouuid]; !exist {
return nil, false
} else {
return ao, true
}
}
func (aoman *ActiveObjID2ActiveObject) GetAllList() []gamei.ActiveObjectI {
aoman.mutex.RLock()
defer aoman.mutex.RUnlock()
rtn := make([]gamei.ActiveObjectI, len(aoman.aouuid2ao))
i := 0
for _, ao := range aoman.aouuid2ao {
rtn[i] = ao
i++
}
return rtn
}