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potion.go
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potion.go
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// Copyright 2014,2015,2016,2017,2018,2019,2020,2021 SeukWon Kang (kasworld@gmail.com)
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package carryingobject
import (
"fmt"
"github.com/kasworld/goguelike-single/config/gameconst"
"github.com/kasworld/goguelike-single/enum/carryingobjecttype"
"github.com/kasworld/goguelike-single/enum/potiontype"
"github.com/kasworld/goguelike-single/game/csprotocol"
"github.com/kasworld/goguelike-single/game/gamei"
"github.com/kasworld/goguelike-single/lib/idu64str"
)
var PotionIDMaker = idu64str.New("PotionID")
type Potion struct {
uuid string
remainTurnInFloor int
potionType potiontype.PotionType
}
func (p Potion) String() string {
return fmt.Sprintf("Potion[%v %v]",
p.uuid, p.potionType.String())
}
func NewPotion(pt potiontype.PotionType) gamei.PotionI {
rtn := &Potion{
uuid: PotionIDMaker.New(),
potionType: pt,
}
return rtn
}
func NewPotionByMakeRate(n int) gamei.PotionI {
for i := 0; i < potiontype.PotionType_Count; i++ {
pot := potiontype.PotionType(i)
n -= pot.MakeRate()
if n < 0 {
return NewPotion(pot)
}
}
return NewPotion(potiontype.Empty)
}
func (po *Potion) ToPacket_CarryObjClientOnFloor(x, y int) *csprotocol.CarryObjClientOnFloor {
poc := &csprotocol.CarryObjClientOnFloor{
UUID: po.uuid,
CarryingObjectType: po.GetCarryingObjectType(),
X: x,
Y: y,
PotionType: po.potionType,
}
return poc
}
func (po *Potion) ToPacket_PotionClient() *csprotocol.PotionClient {
poc := &csprotocol.PotionClient{
UUID: po.uuid,
PotionType: po.potionType,
}
return poc
}
// IDPosI interface
func (po *Potion) GetUUID() string {
return po.uuid
}
func (po *Potion) GetName() string {
return po.potionType.String()
}
func (po *Potion) GetPotionType() potiontype.PotionType {
return po.potionType
}
func (po *Potion) GetCarryingObjectType() carryingobjecttype.CarryingObjectType {
return carryingobjecttype.Potion
}
func (po *Potion) GetValue() float64 {
return gameconst.PotionValue
}
func (po *Potion) GetWeight() float64 {
return gameconst.PotionGram
}
// life in floor handle
func (po *Potion) GetRemainTurnInFloor() int {
return po.remainTurnInFloor
}
func (po *Potion) DecRemainTurnInFloor() int {
if po.remainTurnInFloor > 0 {
po.remainTurnInFloor--
}
return po.remainTurnInFloor
}
func (po *Potion) SetRemainTurnInFloor() {
po.remainTurnInFloor = gameconst.CarryingObjectLifeTurnInFloor
}