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floormanager_imp.go
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/
floormanager_imp.go
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// Copyright 2014,2015,2016,2017,2018,2019,2020,2021 SeukWon Kang (kasworld@gmail.com)
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package floormanager
import (
"fmt"
"github.com/kasworld/goguelike-single/config/gameconst"
"github.com/kasworld/goguelike-single/config/leveldata"
"github.com/kasworld/goguelike-single/game/fieldobject"
"github.com/kasworld/goguelike-single/game/gamei"
)
func (fm *FloorManager) GetFloorByIndex(i int) gamei.FloorI {
return fm.floorList[i]
}
func wrapInt(v, l int) int {
return (v%l + l) % l
}
func (fm *FloorManager) GetFloorByIndexWrap(i int) gamei.FloorI {
return fm.floorList[wrapInt(i, len(fm.floorList))]
}
func (fm *FloorManager) GetStartFloor() gamei.FloorI {
return fm.startFloor
}
func (fm *FloorManager) GetFloorCount() int {
return len(fm.floorList)
}
func (fm *FloorManager) GetFloorList() []gamei.FloorI {
return fm.floorList
}
func (fm *FloorManager) GetFloorIndexByName(id string) (int, error) {
for i, v := range fm.floorList {
if v == nil {
continue
}
if v.GetName() == id {
return i, nil
}
}
return 0, fmt.Errorf("Floor not found %v", id)
}
func (fm *FloorManager) GetFloorByName(name string) gamei.FloorI {
if ff := fm.floorName2Floor; ff != nil {
if f, exist := ff[name]; exist {
return f
}
}
return nil
}
func (fm *FloorManager) FindPortalByID(id string) *fieldobject.FieldObject {
if pp := fm.portalID2Portal; pp != nil {
if pt, exist := pp[id]; exist {
return pt
}
}
return nil
}
func (fm *FloorManager) CalcTiles2Discover() int {
sum := 0
for _, v := range fm.floorList {
sum += v.GetTerrain().GetTile2Discover()
}
return sum
}
func (fm *FloorManager) CalcFullDiscoverExp() int {
totalTile := fm.CalcTiles2Discover()
return totalTile*gameconst.ActiveObjExp_DiscoverTile +
len(fm.floorList)*gameconst.ActiveObjExp_VisitFloor +
totalTile*gameconst.ActiveObjExp_CompleteFloorPerTile
}
func (fm *FloorManager) CalcFullDiscoverLevel() float64 {
return leveldata.CalcLevelFromExp(float64(fm.CalcFullDiscoverExp()))
}