-
Notifications
You must be signed in to change notification settings - Fork 9
/
mapmake_cmd_tile.go
126 lines (113 loc) · 3.38 KB
/
mapmake_cmd_tile.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
// Copyright 2014,2015,2016,2017,2018,2019,2020,2021 SeukWon Kang (kasworld@gmail.com)
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package terrain
import (
"fmt"
"github.com/kasworld/goguelike/enum/tile_flag"
"github.com/kasworld/goguelike/lib/maze2"
"github.com/kasworld/goguelike/lib/scriptparse"
)
// all function is operation to tileLayer
func cmdTileAt(tr *Terrain, ca *scriptparse.CmdArgs) error {
var tl tile_flag.TileFlag
var x, y int
if err := ca.GetArgs(&tl, &x, &y); err != nil {
return err
}
tr.tileLayer[x][y] |= tl
return nil
}
func cmdTileHLine(tr *Terrain, ca *scriptparse.CmdArgs) error {
var tl tile_flag.TileFlag
var x, w, y int
if err := ca.GetArgs(&tl, &x, &w, &y); err != nil {
return err
}
tr.tileLayer.HLine(x, w, y, tl)
return nil
}
func cmdTileVLine(tr *Terrain, ca *scriptparse.CmdArgs) error {
var tl tile_flag.TileFlag
var x, y, h int
if err := ca.GetArgs(&tl, &x, &y, &h); err != nil {
return err
}
tr.tileLayer.VLine(x, y, h, tl)
return nil
}
func cmdTileLine(tr *Terrain, ca *scriptparse.CmdArgs) error {
var tl tile_flag.TileFlag
var x1, y1, x2, y2 int
if err := ca.GetArgs(&tl, &x1, &y1, &x2, &y2); err != nil {
return err
}
tr.tileLayer.Line(x1, y1, x2, y2, tl)
return nil
}
func cmdTileRect(tr *Terrain, ca *scriptparse.CmdArgs) error {
var tl tile_flag.TileFlag
var x, w, y, h int
if err := ca.GetArgs(&tl, &x, &w, &y, &h); err != nil {
return err
}
tr.tileLayer.Rect(x, w, y, h, tl)
return nil
}
func cmdTileFillRect(tr *Terrain, ca *scriptparse.CmdArgs) error {
var tl tile_flag.TileFlag
var x, w, y, h int
if err := ca.GetArgs(&tl, &x, &w, &y, &h); err != nil {
return err
}
tr.tileLayer.FillRect(x, w, y, h, tl)
return nil
}
func cmdTileFillEllipses(tr *Terrain, ca *scriptparse.CmdArgs) error {
var tl tile_flag.TileFlag
var x, w, y, h int
if err := ca.GetArgs(&tl, &x, &w, &y, &h); err != nil {
return err
}
tr.tileLayer.Ellipses(x, w, y, h, tl)
return nil
}
func cmdTileMazeWall(tr *Terrain, ca *scriptparse.CmdArgs) error {
var tl tile_flag.TileFlag
var xn, yn int
var conerFill bool
var maX, maY, maW, maH int
if err := ca.GetArgs(&tl, &maX, &maY, &maW, &maH, &xn, &yn, &conerFill); err != nil {
return err
}
m := maze2.New(tr.rnd, xn, yn)
ma, err := m.ToBoolMatrix(maW, maH, conerFill)
if err != nil {
return fmt.Errorf("tr %v %v", tr, err)
}
tr.tileLayer.DrawBoolMapTrue(tr.XWrap, tr.YWrap, maX, maY, ma, tl)
return nil
}
func cmdTileMazeWalk(tr *Terrain, ca *scriptparse.CmdArgs) error {
var tl tile_flag.TileFlag
var xn, yn int
var conerFill bool
var maX, maY, maW, maH int
if err := ca.GetArgs(&tl, &maX, &maY, &maW, &maH, &xn, &yn, &conerFill); err != nil {
return err
}
m := maze2.New(tr.rnd, xn, yn)
ma, err := m.ToBoolMatrix(tr.GetXLen(), tr.GetYLen(), conerFill)
if err != nil {
return fmt.Errorf("tr %v %v", tr, err)
}
tr.tileLayer.DrawBoolMapFalse(tr.XWrap, tr.YWrap, maX, maY, ma, tl)
return nil
}