/
model_fs_config.go
269 lines (226 loc) · 5.89 KB
/
model_fs_config.go
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/*
Cloud Hypervisor API
Local HTTP based API for managing and inspecting a cloud-hypervisor virtual machine.
API version: 0.3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// FsConfig struct for FsConfig
type FsConfig struct {
Tag string `json:"tag"`
Socket string `json:"socket"`
NumQueues int32 `json:"num_queues"`
QueueSize int32 `json:"queue_size"`
PciSegment *int32 `json:"pci_segment,omitempty"`
Id *string `json:"id,omitempty"`
}
// NewFsConfig instantiates a new FsConfig object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewFsConfig(tag string, socket string, numQueues int32, queueSize int32) *FsConfig {
this := FsConfig{}
this.Tag = tag
this.Socket = socket
this.NumQueues = numQueues
this.QueueSize = queueSize
return &this
}
// NewFsConfigWithDefaults instantiates a new FsConfig object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewFsConfigWithDefaults() *FsConfig {
this := FsConfig{}
var numQueues int32 = 1
this.NumQueues = numQueues
var queueSize int32 = 1024
this.QueueSize = queueSize
return &this
}
// GetTag returns the Tag field value
func (o *FsConfig) GetTag() string {
if o == nil {
var ret string
return ret
}
return o.Tag
}
// GetTagOk returns a tuple with the Tag field value
// and a boolean to check if the value has been set.
func (o *FsConfig) GetTagOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Tag, true
}
// SetTag sets field value
func (o *FsConfig) SetTag(v string) {
o.Tag = v
}
// GetSocket returns the Socket field value
func (o *FsConfig) GetSocket() string {
if o == nil {
var ret string
return ret
}
return o.Socket
}
// GetSocketOk returns a tuple with the Socket field value
// and a boolean to check if the value has been set.
func (o *FsConfig) GetSocketOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Socket, true
}
// SetSocket sets field value
func (o *FsConfig) SetSocket(v string) {
o.Socket = v
}
// GetNumQueues returns the NumQueues field value
func (o *FsConfig) GetNumQueues() int32 {
if o == nil {
var ret int32
return ret
}
return o.NumQueues
}
// GetNumQueuesOk returns a tuple with the NumQueues field value
// and a boolean to check if the value has been set.
func (o *FsConfig) GetNumQueuesOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.NumQueues, true
}
// SetNumQueues sets field value
func (o *FsConfig) SetNumQueues(v int32) {
o.NumQueues = v
}
// GetQueueSize returns the QueueSize field value
func (o *FsConfig) GetQueueSize() int32 {
if o == nil {
var ret int32
return ret
}
return o.QueueSize
}
// GetQueueSizeOk returns a tuple with the QueueSize field value
// and a boolean to check if the value has been set.
func (o *FsConfig) GetQueueSizeOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.QueueSize, true
}
// SetQueueSize sets field value
func (o *FsConfig) SetQueueSize(v int32) {
o.QueueSize = v
}
// GetPciSegment returns the PciSegment field value if set, zero value otherwise.
func (o *FsConfig) GetPciSegment() int32 {
if o == nil || o.PciSegment == nil {
var ret int32
return ret
}
return *o.PciSegment
}
// GetPciSegmentOk returns a tuple with the PciSegment field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FsConfig) GetPciSegmentOk() (*int32, bool) {
if o == nil || o.PciSegment == nil {
return nil, false
}
return o.PciSegment, true
}
// HasPciSegment returns a boolean if a field has been set.
func (o *FsConfig) HasPciSegment() bool {
if o != nil && o.PciSegment != nil {
return true
}
return false
}
// SetPciSegment gets a reference to the given int32 and assigns it to the PciSegment field.
func (o *FsConfig) SetPciSegment(v int32) {
o.PciSegment = &v
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *FsConfig) GetId() string {
if o == nil || o.Id == nil {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FsConfig) GetIdOk() (*string, bool) {
if o == nil || o.Id == nil {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *FsConfig) HasId() bool {
if o != nil && o.Id != nil {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *FsConfig) SetId(v string) {
o.Id = &v
}
func (o FsConfig) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["tag"] = o.Tag
}
if true {
toSerialize["socket"] = o.Socket
}
if true {
toSerialize["num_queues"] = o.NumQueues
}
if true {
toSerialize["queue_size"] = o.QueueSize
}
if o.PciSegment != nil {
toSerialize["pci_segment"] = o.PciSegment
}
if o.Id != nil {
toSerialize["id"] = o.Id
}
return json.Marshal(toSerialize)
}
type NullableFsConfig struct {
value *FsConfig
isSet bool
}
func (v NullableFsConfig) Get() *FsConfig {
return v.value
}
func (v *NullableFsConfig) Set(val *FsConfig) {
v.value = val
v.isSet = true
}
func (v NullableFsConfig) IsSet() bool {
return v.isSet
}
func (v *NullableFsConfig) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableFsConfig(val *FsConfig) *NullableFsConfig {
return &NullableFsConfig{value: val, isSet: true}
}
func (v NullableFsConfig) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableFsConfig) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}