/
model_numa_config.go
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/
model_numa_config.go
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/*
Cloud Hypervisor API
Local HTTP based API for managing and inspecting a cloud-hypervisor virtual machine.
API version: 0.3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// NumaConfig struct for NumaConfig
type NumaConfig struct {
GuestNumaId int32 `json:"guest_numa_id"`
Cpus *[]int32 `json:"cpus,omitempty"`
Distances *[]NumaDistance `json:"distances,omitempty"`
MemoryZones *[]string `json:"memory_zones,omitempty"`
SgxEpcSections *[]string `json:"sgx_epc_sections,omitempty"`
PciSegments *[]int32 `json:"pci_segments,omitempty"`
}
// NewNumaConfig instantiates a new NumaConfig object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewNumaConfig(guestNumaId int32) *NumaConfig {
this := NumaConfig{}
this.GuestNumaId = guestNumaId
return &this
}
// NewNumaConfigWithDefaults instantiates a new NumaConfig object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewNumaConfigWithDefaults() *NumaConfig {
this := NumaConfig{}
return &this
}
// GetGuestNumaId returns the GuestNumaId field value
func (o *NumaConfig) GetGuestNumaId() int32 {
if o == nil {
var ret int32
return ret
}
return o.GuestNumaId
}
// GetGuestNumaIdOk returns a tuple with the GuestNumaId field value
// and a boolean to check if the value has been set.
func (o *NumaConfig) GetGuestNumaIdOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.GuestNumaId, true
}
// SetGuestNumaId sets field value
func (o *NumaConfig) SetGuestNumaId(v int32) {
o.GuestNumaId = v
}
// GetCpus returns the Cpus field value if set, zero value otherwise.
func (o *NumaConfig) GetCpus() []int32 {
if o == nil || o.Cpus == nil {
var ret []int32
return ret
}
return *o.Cpus
}
// GetCpusOk returns a tuple with the Cpus field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *NumaConfig) GetCpusOk() (*[]int32, bool) {
if o == nil || o.Cpus == nil {
return nil, false
}
return o.Cpus, true
}
// HasCpus returns a boolean if a field has been set.
func (o *NumaConfig) HasCpus() bool {
if o != nil && o.Cpus != nil {
return true
}
return false
}
// SetCpus gets a reference to the given []int32 and assigns it to the Cpus field.
func (o *NumaConfig) SetCpus(v []int32) {
o.Cpus = &v
}
// GetDistances returns the Distances field value if set, zero value otherwise.
func (o *NumaConfig) GetDistances() []NumaDistance {
if o == nil || o.Distances == nil {
var ret []NumaDistance
return ret
}
return *o.Distances
}
// GetDistancesOk returns a tuple with the Distances field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *NumaConfig) GetDistancesOk() (*[]NumaDistance, bool) {
if o == nil || o.Distances == nil {
return nil, false
}
return o.Distances, true
}
// HasDistances returns a boolean if a field has been set.
func (o *NumaConfig) HasDistances() bool {
if o != nil && o.Distances != nil {
return true
}
return false
}
// SetDistances gets a reference to the given []NumaDistance and assigns it to the Distances field.
func (o *NumaConfig) SetDistances(v []NumaDistance) {
o.Distances = &v
}
// GetMemoryZones returns the MemoryZones field value if set, zero value otherwise.
func (o *NumaConfig) GetMemoryZones() []string {
if o == nil || o.MemoryZones == nil {
var ret []string
return ret
}
return *o.MemoryZones
}
// GetMemoryZonesOk returns a tuple with the MemoryZones field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *NumaConfig) GetMemoryZonesOk() (*[]string, bool) {
if o == nil || o.MemoryZones == nil {
return nil, false
}
return o.MemoryZones, true
}
// HasMemoryZones returns a boolean if a field has been set.
func (o *NumaConfig) HasMemoryZones() bool {
if o != nil && o.MemoryZones != nil {
return true
}
return false
}
// SetMemoryZones gets a reference to the given []string and assigns it to the MemoryZones field.
func (o *NumaConfig) SetMemoryZones(v []string) {
o.MemoryZones = &v
}
// GetSgxEpcSections returns the SgxEpcSections field value if set, zero value otherwise.
func (o *NumaConfig) GetSgxEpcSections() []string {
if o == nil || o.SgxEpcSections == nil {
var ret []string
return ret
}
return *o.SgxEpcSections
}
// GetSgxEpcSectionsOk returns a tuple with the SgxEpcSections field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *NumaConfig) GetSgxEpcSectionsOk() (*[]string, bool) {
if o == nil || o.SgxEpcSections == nil {
return nil, false
}
return o.SgxEpcSections, true
}
// HasSgxEpcSections returns a boolean if a field has been set.
func (o *NumaConfig) HasSgxEpcSections() bool {
if o != nil && o.SgxEpcSections != nil {
return true
}
return false
}
// SetSgxEpcSections gets a reference to the given []string and assigns it to the SgxEpcSections field.
func (o *NumaConfig) SetSgxEpcSections(v []string) {
o.SgxEpcSections = &v
}
// GetPciSegments returns the PciSegments field value if set, zero value otherwise.
func (o *NumaConfig) GetPciSegments() []int32 {
if o == nil || o.PciSegments == nil {
var ret []int32
return ret
}
return *o.PciSegments
}
// GetPciSegmentsOk returns a tuple with the PciSegments field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *NumaConfig) GetPciSegmentsOk() (*[]int32, bool) {
if o == nil || o.PciSegments == nil {
return nil, false
}
return o.PciSegments, true
}
// HasPciSegments returns a boolean if a field has been set.
func (o *NumaConfig) HasPciSegments() bool {
if o != nil && o.PciSegments != nil {
return true
}
return false
}
// SetPciSegments gets a reference to the given []int32 and assigns it to the PciSegments field.
func (o *NumaConfig) SetPciSegments(v []int32) {
o.PciSegments = &v
}
func (o NumaConfig) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["guest_numa_id"] = o.GuestNumaId
}
if o.Cpus != nil {
toSerialize["cpus"] = o.Cpus
}
if o.Distances != nil {
toSerialize["distances"] = o.Distances
}
if o.MemoryZones != nil {
toSerialize["memory_zones"] = o.MemoryZones
}
if o.SgxEpcSections != nil {
toSerialize["sgx_epc_sections"] = o.SgxEpcSections
}
if o.PciSegments != nil {
toSerialize["pci_segments"] = o.PciSegments
}
return json.Marshal(toSerialize)
}
type NullableNumaConfig struct {
value *NumaConfig
isSet bool
}
func (v NullableNumaConfig) Get() *NumaConfig {
return v.value
}
func (v *NullableNumaConfig) Set(val *NumaConfig) {
v.value = val
v.isSet = true
}
func (v NullableNumaConfig) IsSet() bool {
return v.isSet
}
func (v *NullableNumaConfig) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableNumaConfig(val *NumaConfig) *NullableNumaConfig {
return &NullableNumaConfig{value: val, isSet: true}
}
func (v NullableNumaConfig) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableNumaConfig) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}