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model_console_config.go
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/
model_console_config.go
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/*
Cloud Hypervisor API
Local HTTP based API for managing and inspecting a cloud-hypervisor virtual machine.
API version: 0.3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// ConsoleConfig struct for ConsoleConfig
type ConsoleConfig struct {
File *string `json:"file,omitempty"`
Socket *string `json:"socket,omitempty"`
Mode string `json:"mode"`
Iommu *bool `json:"iommu,omitempty"`
}
// NewConsoleConfig instantiates a new ConsoleConfig object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewConsoleConfig(mode string) *ConsoleConfig {
this := ConsoleConfig{}
this.Mode = mode
var iommu bool = false
this.Iommu = &iommu
return &this
}
// NewConsoleConfigWithDefaults instantiates a new ConsoleConfig object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewConsoleConfigWithDefaults() *ConsoleConfig {
this := ConsoleConfig{}
var iommu bool = false
this.Iommu = &iommu
return &this
}
// GetFile returns the File field value if set, zero value otherwise.
func (o *ConsoleConfig) GetFile() string {
if o == nil || o.File == nil {
var ret string
return ret
}
return *o.File
}
// GetFileOk returns a tuple with the File field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ConsoleConfig) GetFileOk() (*string, bool) {
if o == nil || o.File == nil {
return nil, false
}
return o.File, true
}
// HasFile returns a boolean if a field has been set.
func (o *ConsoleConfig) HasFile() bool {
if o != nil && o.File != nil {
return true
}
return false
}
// SetFile gets a reference to the given string and assigns it to the File field.
func (o *ConsoleConfig) SetFile(v string) {
o.File = &v
}
// GetSocket returns the Socket field value if set, zero value otherwise.
func (o *ConsoleConfig) GetSocket() string {
if o == nil || o.Socket == nil {
var ret string
return ret
}
return *o.Socket
}
// GetSocketOk returns a tuple with the Socket field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ConsoleConfig) GetSocketOk() (*string, bool) {
if o == nil || o.Socket == nil {
return nil, false
}
return o.Socket, true
}
// HasSocket returns a boolean if a field has been set.
func (o *ConsoleConfig) HasSocket() bool {
if o != nil && o.Socket != nil {
return true
}
return false
}
// SetSocket gets a reference to the given string and assigns it to the Socket field.
func (o *ConsoleConfig) SetSocket(v string) {
o.Socket = &v
}
// GetMode returns the Mode field value
func (o *ConsoleConfig) GetMode() string {
if o == nil {
var ret string
return ret
}
return o.Mode
}
// GetModeOk returns a tuple with the Mode field value
// and a boolean to check if the value has been set.
func (o *ConsoleConfig) GetModeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Mode, true
}
// SetMode sets field value
func (o *ConsoleConfig) SetMode(v string) {
o.Mode = v
}
// GetIommu returns the Iommu field value if set, zero value otherwise.
func (o *ConsoleConfig) GetIommu() bool {
if o == nil || o.Iommu == nil {
var ret bool
return ret
}
return *o.Iommu
}
// GetIommuOk returns a tuple with the Iommu field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ConsoleConfig) GetIommuOk() (*bool, bool) {
if o == nil || o.Iommu == nil {
return nil, false
}
return o.Iommu, true
}
// HasIommu returns a boolean if a field has been set.
func (o *ConsoleConfig) HasIommu() bool {
if o != nil && o.Iommu != nil {
return true
}
return false
}
// SetIommu gets a reference to the given bool and assigns it to the Iommu field.
func (o *ConsoleConfig) SetIommu(v bool) {
o.Iommu = &v
}
func (o ConsoleConfig) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.File != nil {
toSerialize["file"] = o.File
}
if o.Socket != nil {
toSerialize["socket"] = o.Socket
}
if true {
toSerialize["mode"] = o.Mode
}
if o.Iommu != nil {
toSerialize["iommu"] = o.Iommu
}
return json.Marshal(toSerialize)
}
type NullableConsoleConfig struct {
value *ConsoleConfig
isSet bool
}
func (v NullableConsoleConfig) Get() *ConsoleConfig {
return v.value
}
func (v *NullableConsoleConfig) Set(val *ConsoleConfig) {
v.value = val
v.isSet = true
}
func (v NullableConsoleConfig) IsSet() bool {
return v.isSet
}
func (v *NullableConsoleConfig) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableConsoleConfig(val *ConsoleConfig) *NullableConsoleConfig {
return &NullableConsoleConfig{value: val, isSet: true}
}
func (v NullableConsoleConfig) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableConsoleConfig) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}