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Detect structures on a macro level ie Tall, Wide, Dense etc. This exploits the getSupporters and isSupporter functions. We can apply a simple BFS and do this.
The text was updated successfully, but these errors were encountered:
create A DetectHeuristic class. This object should work by itself and reside in the structures folder, now get all the possible ABObjects in the screen
detecting highest points
Abstractly just classify each structure as TALL or WIDE irrespective of its complication
implement a simple BFS all the way down and delete objects belonging to that structure. Go back to step 2.
@anuragagarwal561994 you should find all the methods you need in the VisionUtils file in the vision module as for drawing is concerned. And I guess findConnectedComponents method should help you detect the type of structure probably, just that it uses pixel data rather than data at some meta/ abstract level like vision. why not give it a try. Plus you can always draw bounding boxes on your MBR and check whats going on, that would be pretty cool for the vision part !!
Detect structures on a macro level ie Tall, Wide, Dense etc. This exploits the
getSupporters
andisSupporter
functions. We can apply a simple BFS and do this.The text was updated successfully, but these errors were encountered: