/
main.go
1533 lines (1329 loc) · 51.8 KB
/
main.go
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package main
/* golang sdl https://pkg.go.dev/github.com/veandco/go-sdl2@v0.4.8/sdl
*/
/*
#include <stdlib.h>
*/
import "C"
import (
"fmt"
"log"
"strconv"
"os"
"os/signal"
"path/filepath"
"math/rand"
"strings"
"bufio"
nes "github.com/kazzmir/nes/lib"
"github.com/kazzmir/nes/util"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/mix"
"github.com/veandco/go-sdl2/ttf"
"encoding/binary"
"bytes"
"time"
"sync"
"context"
"runtime/pprof"
"github.com/kazzmir/nes/cmd/nes/common"
"github.com/kazzmir/nes/cmd/nes/gfx"
"github.com/kazzmir/nes/cmd/nes/menu"
"github.com/kazzmir/nes/cmd/nes/debug"
// rdebug "runtime/debug"
)
func setupAudio(sampleRate float32) (sdl.AudioDeviceID, error) {
var audioSpec sdl.AudioSpec
var obtainedSpec sdl.AudioSpec
audioSpec.Freq = int32(sampleRate)
audioSpec.Format = sdl.AUDIO_F32LSB
audioSpec.Channels = 1
audioSpec.Samples = 1024
// audioSpec.Callback = sdl.AudioCallback(C.generate_audio_c)
audioSpec.Callback = nil
audioSpec.UserData = nil
var device sdl.AudioDeviceID
var err error
sdl.Do(func(){
device, err = sdl.OpenAudioDevice("", false, &audioSpec, &obtainedSpec, sdl.AUDIO_ALLOW_FORMAT_CHANGE)
})
return device, err
}
func stripExtension(path string) string {
extension := filepath.Ext(path)
if len(extension) > 0 {
return path[0:len(path) - len(extension)]
}
return path
}
func RecordMp4(stop context.Context, romName string, overscanPixels int, sampleRate int, screenListeners *common.ScreenListeners) error {
video_channel := make(chan nes.VirtualScreen, 2)
audio_channel := make(chan []float32, 2)
mp4Path := fmt.Sprintf("%v-%v.mp4", romName, time.Now().Format("2006-01-02-15:04:05"))
screenListeners.AddVideoListener(video_channel)
screenListeners.AddAudioListener(audio_channel)
go func(){
defer screenListeners.RemoveAudioListener(audio_channel)
defer screenListeners.RemoveVideoListener(video_channel)
err := util.RecordMp4(stop, mp4Path, overscanPixels, sampleRate, video_channel, audio_channel)
if err != nil {
log.Printf("Error recording mp4: %v", err)
}
}()
return nil
}
type AudioActions interface {
}
type AudioToggle struct {
}
type AudioQueryEnabled struct {
Response chan bool
}
func makeAudioWorker(audioDevice sdl.AudioDeviceID, audio <-chan []float32, audioActions <-chan AudioActions, mainQuit context.Context) func() {
if audioDevice != 0 {
/* runNES will generate arrays of samples that we enqueue into the SDL audio system */
return func(){
var buffer bytes.Buffer
enabled := true
for {
select {
case <-mainQuit.Done():
return
case action := <-audioActions:
switch action.(type) {
case *AudioToggle:
enabled = !enabled
case *AudioQueryEnabled:
query := action.(*AudioQueryEnabled)
query.Response <- enabled
}
case samples := <-audio:
if !enabled {
break
}
// log.Printf("Prepare audio to queue")
// log.Printf("Enqueue data %v", samples)
buffer.Reset()
/* convert []float32 into []byte */
for _, sample := range samples {
binary.Write(&buffer, binary.LittleEndian, sample)
}
// log.Printf("Enqueue audio")
var err error
sdl.Do(func(){
err = sdl.QueueAudio(audioDevice, buffer.Bytes())
})
if err != nil {
log.Printf("Error: could not queue audio data: %v", err)
return
}
}
}
}
} else {
return func(){
for {
select {
case <-mainQuit.Done():
return
case action := <-audioActions:
switch action.(type) {
case *AudioQueryEnabled:
query := action.(*AudioQueryEnabled)
query.Response <- false
}
case <-audio:
}
}
}
}
}
/* must be called in a sdl.Do */
func doRenderNesPixels(width int, height int, raw_pixels []byte, pixelFormat gfx.PixelFormat, renderer *sdl.Renderer) error {
pixels := C.CBytes(raw_pixels)
defer C.free(pixels)
depth := 8 * 4 // RGBA8888
pitch := int(width) * int(depth) / 8
// pixelFormat := sdl.PIXELFORMAT_ABGR8888
/* pixelFormat should be ABGR8888 on little-endian (x86) and
* RBGA8888 on big-endian (arm)
*/
surface, err := sdl.CreateRGBSurfaceWithFormatFrom(pixels, int32(width), int32(height), int32(depth), int32(pitch), uint32(pixelFormat))
if err != nil {
return fmt.Errorf("Unable to create surface from pixels: %v", err)
}
if surface == nil {
return fmt.Errorf("Did not create a surface somehow")
}
defer surface.Free()
texture, err := renderer.CreateTextureFromSurface(surface)
if err != nil {
return fmt.Errorf("Could not create texture: %v", err)
}
defer texture.Destroy()
// texture_format, access, width, height, err := texture.Query()
// log.Printf("Texture format=%v access=%v width=%v height=%v err=%v\n", get_pixel_format(texture_format), access, width, height, err)
renderer.SetLogicalSize(int32(width), int32(height))
err = renderer.Copy(texture, nil, nil)
if err != nil {
log.Printf("Warning: could not copy texture to renderer: %v\n", err)
}
renderer.SetLogicalSize(0, 0)
return nil
}
type NesAction interface {
}
type NesActionDebugger struct {
}
type NesActionLoad struct {
File nes.NESFile
}
type NesActionRestart struct {
}
type EmulatorMessage struct {
Message string
DeathTime time.Time
}
type DefaultRenderLayer struct {
RenderFunc func(gfx.RenderInfo) error
Index int
}
func (layer *DefaultRenderLayer) Render(info gfx.RenderInfo) error {
return layer.RenderFunc(info)
}
func (layer *DefaultRenderLayer) ZIndex() int {
return layer.Index
}
type EmulatorMessageLayer struct {
/* these messages appear in the bottom right */
emulatorMessages []EmulatorMessage
Index int
ReceiveMessages chan string
Lock sync.Mutex
}
func (layer *EmulatorMessageLayer) ZIndex() int {
return layer.Index
}
func (layer *EmulatorMessageLayer) Render(renderInfo gfx.RenderInfo) error {
windowWidth, windowHeight := renderInfo.Window.GetSize()
font := renderInfo.SmallFont
layer.Lock.Lock()
messages := gfx.CopyArray(layer.emulatorMessages)
layer.Lock.Unlock()
y := int(windowHeight) - font.Height() - 1
now := time.Now()
for i := len(messages)-1; i >= 0; i-- {
message := messages[i]
if message.DeathTime.After(now){
x := int(windowWidth) - 100
remaining := message.DeathTime.Sub(now)
alpha := 255
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
red := sdl.Color{R: 255, G: 0, B: 0, A: 255}
N := 800
color := gfx.InterpolateColor(red, white, N, N - int((remaining - time.Millisecond*500) / time.Millisecond))
if remaining < time.Millisecond * 500 {
alpha = int(255 * float64(remaining) / (float64(time.Millisecond) * 500))
if alpha > 255 {
alpha = 255
}
/* strangely if alpha=0 it renders without transparency so the pixels are fully white */
if alpha < 1 {
alpha = 1
}
color = white
}
color.A = uint8(alpha)
// white := sdl.Color{R: 255, G: 255, B: 255, A: uint8(alpha)}
// log.Printf("Write message '%v' at %v, %v remaining=%v color=%v", message, x, y, remaining, white)
gfx.WriteFont(font, renderInfo.Renderer, x, y, message.Message, color)
y -= font.Height() + 2
}
}
return nil
}
func (layer *EmulatorMessageLayer) Run(quit context.Context){
emulatorMessageTicker := time.NewTicker(time.Second * 1)
defer emulatorMessageTicker.Stop()
maxEmulatorMessages := 10
for {
select {
case <-quit.Done():
return
case message := <-layer.ReceiveMessages:
layer.Lock.Lock()
layer.emulatorMessages = append(layer.emulatorMessages, EmulatorMessage{
Message: message,
DeathTime: time.Now().Add(time.Millisecond * 1500),
})
if len(layer.emulatorMessages) > maxEmulatorMessages {
layer.emulatorMessages = layer.emulatorMessages[len(layer.emulatorMessages) - maxEmulatorMessages:len(layer.emulatorMessages)]
}
layer.Lock.Unlock()
/* remove deceased messages */
case <-emulatorMessageTicker.C:
now := time.Now()
layer.Lock.Lock()
i := 0
for i < len(layer.emulatorMessages) {
/* find the first non-dead message */
if layer.emulatorMessages[i].DeathTime.Before(now) {
i += 1
} else {
break
}
}
layer.emulatorMessages = layer.emulatorMessages[i:]
layer.Lock.Unlock()
}
}
}
type OverlayMessageLayer struct {
Message string
Index int
}
func (layer *OverlayMessageLayer) ZIndex() int {
return layer.Index
}
func (layer *OverlayMessageLayer) Render(info gfx.RenderInfo) error {
width, height := info.Window.GetSize()
font := info.Font
renderer := info.Renderer
black := sdl.Color{R: 0, G: 0, B: 0, A: 200}
white := sdl.Color{R: 255, G: 255, B: 255, A: 200}
messageLength := gfx.TextWidth(font, layer.Message)
x := int(width)/2 - messageLength / 2
y := int(height)/2
renderer.SetDrawColor(black.R, black.G, black.B, black.A)
renderer.FillRect(&sdl.Rect{X: int32(x - 10), Y: int32(y - 10), W: int32(messageLength + 10 + 5), H: int32(font.Height() + 10 + 5)})
gfx.WriteFont(font, renderer, x, y, layer.Message, white)
return nil
}
func getWindowIdFromEvent(event sdl.Event) uint32 {
switch event.GetType() {
case sdl.TEXTEDITING:
text_event, ok := event.(*sdl.TextEditingEvent)
if ok {
return text_event.WindowID
}
case sdl.TEXTINPUT:
text_input, ok := event.(*sdl.TextInputEvent)
if ok {
return text_input.WindowID
}
case sdl.WINDOWEVENT:
window_event, ok := event.(*sdl.WindowEvent)
if ok {
return window_event.WindowID
}
case sdl.KEYDOWN, sdl.KEYUP:
keyboard_event, ok := event.(*sdl.KeyboardEvent)
if ok {
return keyboard_event.WindowID
}
}
log.Printf("Warning: unknown event type: %v", event.GetType())
/* FIXME: what is the invalid window id */
return 0
}
type ReplayKeysInput struct {
Cpu *nes.CPUState
File *os.File
Scanner *bufio.Scanner
Buttons nes.ButtonMapping
NextCycle uint64
NextChange map[nes.Button]bool
}
func parseReplayLine(line string) (uint64, map[nes.Button]bool) {
var cycle uint64
mapping := make(map[nes.Button]bool)
/* 2442067: Start=true Select=true ... */
parts := strings.Split(line, ":")
if len(parts) != 2 {
/* invalid line */
return 0, mapping
}
cycle, err := strconv.ParseUint(parts[0], 10, 64)
if err != nil {
cycle = 0
}
/* split buttons, and parse each one into its button value and bool value */
for _, buttonPart := range strings.Fields(parts[1]) {
buttonParts := strings.Split(buttonPart, "=")
if len(buttonParts) != 2 {
continue
}
button := nes.NameToButton(buttonParts[0])
value, err := strconv.ParseBool(buttonParts[1])
if err != nil {
continue
}
mapping[button] = value
}
return cycle, mapping
}
func (replay *ReplayKeysInput) Get() nes.ButtonMapping {
/*
mapping := make(nes.ButtonMapping)
mapping[nes.ButtonIndexA] = false
mapping[nes.ButtonIndexB] = false
mapping[nes.ButtonIndexSelect] = false
mapping[nes.ButtonIndexStart] = false
mapping[nes.ButtonIndexUp] = false
mapping[nes.ButtonIndexDown] = false
mapping[nes.ButtonIndexLeft] = false
mapping[nes.ButtonIndexRight] = false
return mapping
*/
currentCycle := replay.Cpu.Cycle
/* keep reading lines from the replay file and apply the changes to replay.Buttons
* until we reach the current cycle
*/
for replay.NextCycle <= currentCycle {
if replay.NextChange != nil {
// log.Printf("Cycle: %v Replay input %v\n", currentCycle, replay.NextCycle)
for button, value := range replay.NextChange {
// log.Printf(" change %v to %v\n", nes.ButtonName(button), value)
replay.Buttons[button] = value
}
}
if replay.Scanner.Scan() {
line := replay.Scanner.Text()
replay.NextCycle, replay.NextChange = parseReplayLine(line)
} else {
/* ran out of lines of input */
replay.NextChange = nil
break
}
}
/*
for button, value := range replay.Buttons {
log.Printf(" replay button %v: %v", nes.ButtonName(button), value)
}
*/
return replay.Buttons
}
func (replay *ReplayKeysInput) Close() {
replay.File.Close()
}
func makeReplayKeys(cpu *nes.CPUState, replayKeysPath string) (*ReplayKeysInput, error) {
file, err := os.Open(replayKeysPath)
if err != nil {
return nil, err
}
return &ReplayKeysInput{
Cpu: cpu,
File: file,
Buttons: make(nes.ButtonMapping),
Scanner: bufio.NewScanner(file),
}, nil
}
func RunNES(path string, debugCpu bool, debugPpu bool, maxCycles uint64, windowSizeMultiple int, recordOnStart bool, desiredFps int, recordInput bool, replayKeys string) error {
randomSeed := time.Now().UnixNano()
rand.Seed(randomSeed)
nesChannel := make(chan NesAction, 10)
doMenu := make(chan bool, 5)
renderOverlayUpdate := make(chan string, 5)
var renderManager gfx.RenderManager
if path != "" {
log.Printf("Opening NES file '%v'", path)
nesFile, err := nes.ParseNesFile(path, true)
if err != nil {
return err
}
nesChannel <- &NesActionLoad{File: nesFile}
} else {
/* if no nes file given then just load the main menu */
doMenu <- true
renderOverlayUpdate <- "No ROM loaded"
}
// force a software renderer
if !util.HasGlxinfo() {
sdl.Do(func(){
sdl.SetHint(sdl.HINT_RENDER_DRIVER, "software")
})
}
log.Printf("Initializing SDL")
var err error
sdl.Do(func(){
err = sdl.Init(sdl.INIT_EVERYTHING)
})
if err != nil {
return err
}
defer sdl.Do(func(){
sdl.Quit()
})
sdl.Do(func(){
sdl.DisableScreenSaver()
})
defer sdl.Do(func(){
sdl.EnableScreenSaver()
})
log.Printf("Create window")
/* to resize the window */
var window *sdl.Window
var renderer *sdl.Renderer
/* 7/5/2021: its apparently very important that the window and renderer be created
* in the sdl thread via sdl.Do. If the renderer calls are in sdl.Do, then so must
* also be the creation of the window and the renderer. Initially I did not have
* the creation of the window and renderer in sdl.Do, and thus in opengl mode
* the window would not be rendered.
*/
sdl.Do(func(){
window, renderer, err = sdl.CreateWindowAndRenderer(
int32(nes.VideoWidth * windowSizeMultiple),
int32((nes.VideoHeight - nes.OverscanPixels * 2) * windowSizeMultiple),
sdl.WINDOW_SHOWN | sdl.WINDOW_RESIZABLE)
if window != nil {
window.SetTitle("Nes Emulator")
}
})
/*
window, err := sdl.CreateWindow("nes",
sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
int32(nes.VideoWidth * windowSizeMultiple),
int32((nes.VideoHeight - nes.OverscanPixels * 2) * windowSizeMultiple),
sdl.WINDOW_SHOWN | sdl.WINDOW_RESIZABLE)
if err != nil {
return err
}
defer window.Destroy()
softwareRenderer := true
_ = softwareRenderer
// renderer, err := sdl.CreateSoftwareRenderer(surface)
// renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_SOFTWARE)
log.Printf("Create renderer")
/ * Create an accelerated renderer * /
// renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
renderer, err := sdl.CreateRenderer(window, -1, 0)
*/
if err != nil {
return err
}
defer sdl.Do(func(){
window.Destroy()
})
defer sdl.Do(func(){
renderer.Destroy()
})
/* debug stuff
numDrivers, err := sdl.GetNumRenderDrivers()
if err != nil {
log.Printf("Could not get the number of render drivers\n")
} else {
for i := 0; i < numDrivers; i++ {
var renderInfo sdl.RendererInfo
_, err = sdl.GetRenderDriverInfo(0, &renderInfo)
if err != nil {
log.Printf("Could not get render driver info: %v\n", err)
} else {
log.Printf("Render driver info %v\n", i + 1)
log.Printf(" Name: %v\n", renderInfo.Name)
log.Printf(" Flags: %v\n", renderInfo.Flags)
log.Printf(" Number of texture formats: %v\n", renderInfo.NumTextureFormats)
log.Printf(" Texture formats: %v\n", renderInfo.TextureFormats)
log.Printf(" Max texture width: %v\n", renderInfo.MaxTextureWidth)
log.Printf(" Max texture height: %v\n", renderInfo.MaxTextureHeight)
}
}
}
*/
const AudioSampleRate float32 = 44100
err = mix.Init(mix.INIT_OGG)
if err != nil {
log.Printf("Could not initialize SDL mixer: %v", err)
} else {
err = mix.OpenAudio(int(AudioSampleRate), sdl.AUDIO_F32LSB, 2, 4096)
if err != nil {
log.Printf("Could not open mixer audio: %v", err)
}
}
renderInfo, err := renderer.GetInfo()
if err != nil {
log.Printf("Could not get render info from renderer: %v\n", err)
} else {
log.Printf("Current render info\n")
log.Printf(" Name: %v\n", renderInfo.Name)
log.Printf(" Flags: %v\n", renderInfo.Flags)
log.Printf(" Number of texture formats: %v\n", renderInfo.NumTextureFormats)
var buffer bytes.Buffer
for texture := uint32(0); texture < renderInfo.NumTextureFormats; texture++ {
value := uint(renderInfo.TextureFormats[texture])
buffer.WriteString(sdl.GetPixelFormatName(value))
buffer.WriteString(" ")
}
// log.Printf(" Texture formats: %v\n", renderInfo.TextureFormats)
log.Printf(" Texture formats: %v\n", buffer.String())
log.Printf(" Max texture width: %v\n", renderInfo.MaxTextureWidth)
log.Printf(" Max texture height: %v\n", renderInfo.MaxTextureHeight)
}
audioDevice, err := setupAudio(AudioSampleRate)
if err != nil {
log.Printf("Warning: could not set up audio: %v", err)
audioDevice = 0
} else {
defer sdl.CloseAudioDevice(audioDevice)
log.Printf("Opened SDL audio device %v", audioDevice)
sdl.PauseAudioDevice(audioDevice, false)
}
var waiter sync.WaitGroup
mainQuit, mainCancel := context.WithCancel(context.Background())
defer mainCancel()
signalChannel := make(chan os.Signal, 10)
signal.Notify(signalChannel, os.Interrupt)
go func(){
for i := 0; i < 2; i++ {
select {
// case <-mainQuit.Done():
case <-signalChannel:
if i == 0 {
log.Printf("Shutting down due to signal")
mainCancel()
go func(){
time.Sleep(2 * time.Second)
log.Printf("Bailing..")
os.Exit(1)
}()
} else {
log.Printf("Hard kill")
os.Exit(1)
}
}
}
}()
toDraw := make(chan nes.VirtualScreen, 1)
bufferReady := make(chan nes.VirtualScreen, 1)
pixelFormat := gfx.FindPixelFormat()
log.Printf("Using pixel format %v\n", sdl.GetPixelFormatName(uint(pixelFormat)))
err = ttf.Init()
if err != nil {
return err
}
defer ttf.Quit()
fontPath := common.FindFile("data/DejaVuSans.ttf")
font, err := ttf.OpenFont(fontPath, 20)
if err != nil {
return err
}
defer font.Close()
smallFont, err := ttf.OpenFont(fontPath, 15)
if err != nil {
return err
}
defer smallFont.Close()
log.Printf("Found joysticks: %v\n", sdl.NumJoysticks())
for i := 0; i < sdl.NumJoysticks(); i++ {
guid := sdl.JoystickGetDeviceGUID(i)
log.Printf("Joystick %v: %v\n", i, guid)
}
joystickManager := common.NewJoystickManager()
defer joystickManager.Close()
// sdl.Do(sdl.StopTextInput)
sdl.Do(sdl.StartTextInput)
// var joystickInput nes.HostInput
/*
var joystickInput *common.SDLJoystickButtons
if sdl.NumJoysticks() > 0 {
input, err := common.OpenJoystick(0)
// input, err := MakeIControlPadInput(0)
if err == nil {
defer input.Close()
joystickInput = &input
}
}
*/
/*
err = renderer.SetDrawBlendMode(sdl.BLENDMODE_BLEND)
if err != nil {
log.Printf("Could not set blend mode: %v", err)
}
*/
emulatorMessages := EmulatorMessageLayer{
ReceiveMessages: make(chan string, 10),
Index: 1,
}
go emulatorMessages.Run(mainQuit)
renderManager.AddLayer(&emulatorMessages)
/* Show black bars on the sides or top/bottom when the window changes size */
// renderer.SetLogicalSize(int32(256), int32(240-overscanPixels * 2))
/* create a surface from the pixels in one call, then create a texture and render it */
renderNow := make(chan bool, 2)
/* FIXME: kind of ugly to keep this here */
raw_pixels := make([]byte, nes.VideoWidth*(nes.VideoHeight-nes.OverscanPixels*2) * 4)
waiter.Add(1)
go func(){
buffer := nes.MakeVirtualScreen(nes.VideoWidth, nes.VideoHeight)
bufferReady <- buffer
defer waiter.Done()
fpsCounter := 2.0
fps := 0
fpsTimer := time.NewTicker(time.Duration(fpsCounter) * time.Second)
defer fpsTimer.Stop()
renderTimer := time.NewTicker(time.Second / time.Duration(desiredFps))
defer renderTimer.Stop()
canRender := false
render := func (){
renderer.SetDrawColor(0, 0, 0, 0)
renderer.Clear()
err := renderManager.RenderAll(gfx.RenderInfo{
Renderer: renderer,
Font: font,
SmallFont: smallFont,
Window: window,
})
if err != nil {
log.Printf("Warning: could not render: %v", err)
}
renderer.Present()
}
for {
select {
case <-mainQuit.Done():
return
case screen := <-toDraw:
if canRender {
fps += 1
common.RenderPixelsRGBA(screen, raw_pixels, nes.OverscanPixels)
sdl.Do(render)
}
canRender = false
bufferReady <- screen
case message := <-renderOverlayUpdate:
if message == "" {
renderManager.RemoveByIndex(2)
} else {
renderManager.Replace(2, &OverlayMessageLayer{
Message: message,
Index: 2,
})
}
sdl.Do(render)
case <-renderNow:
/* Force a rerender */
sdl.Do(render)
case <-renderTimer.C:
canRender = true
case <-fpsTimer.C:
/* FIXME: don't print this while the menu is running */
log.Printf("FPS: %v", int(float64(fps) / fpsCounter))
fps = 0
}
}
}()
emulatorActions := make(chan common.EmulatorAction, 50)
emulatorActionsInput := (<-chan common.EmulatorAction)(emulatorActions)
emulatorActionsOutput := (chan<- common.EmulatorAction)(emulatorActions)
var screenListeners common.ScreenListeners
audioActions := make(chan AudioActions, 2)
audioActionsInput := (<-chan AudioActions)(audioActions)
audioActionsOutput := (chan<- AudioActions)(audioActions)
audioChannel := make(chan []float32, 2)
audioInput := (<-chan []float32)(audioChannel)
audioOutput := (chan<- []float32)(audioChannel)
go makeAudioWorker(audioDevice, audioInput, audioActionsInput, mainQuit)()
emulatorKeys := common.LoadEmulatorKeys()
input := &common.SDLKeyboardButtons{
Keys: &emulatorKeys,
}
debugWindow := debug.MakeDebugWindow(mainQuit, font, smallFont)
startNES := func(nesFile nes.NESFile, quit context.Context){
cpu, err := common.SetupCPU(nesFile, debugCpu, debugPpu)
debugger := debug.MakeDebugger(&cpu, debugWindow)
defer debugger.Close()
input.Reset()
if replayKeys != "" {
replay, err := makeReplayKeys(&cpu, replayKeys)
if err != nil {
log.Printf("Warning: could not open replay file: %v", err)
mainCancel()
return
} else {
defer replay.Close()
cpu.Input = nes.MakeInput(replay)
}
} else {
combined := common.MakeCombineButtons(input, joystickManager)
cpu.Input = nes.MakeInput(&combined)
}
if recordInput {
filename := fmt.Sprintf("%v-%v-input.txt", filepath.Base(nesFile.Path), time.Now().Unix())
output, err := os.Create(filename)
if err != nil {
log.Printf("Error: Could not save input buttons to file %v: %v", filename, err)
} else {
log.Printf("Saving output to %v", filename)
inputData := make(chan nes.RecordInput, 3)
/* closed when the nes simulation is done */
defer close(inputData)
go func(){
defer output.Close()
for data := range inputData {
difference := false
var out strings.Builder
out.WriteString(fmt.Sprintf("%v: ", data.Cycle))
for k, v := range data.Difference {
difference = true
out.WriteString(fmt.Sprintf("%v=%v ", nes.ButtonName(k), v))
}
if difference {
output.WriteString(out.String() + "\n")
}
}
}()
cpu.Input.RecordedInput = inputData
cpu.Input.RecordInput = true
}
}
renderNes := func(info gfx.RenderInfo) error {
return doRenderNesPixels(nes.VideoWidth, nes.VideoHeight-nes.OverscanPixels*2, raw_pixels, pixelFormat, info.Renderer)
}
layer := &DefaultRenderLayer{
RenderFunc: renderNes,
Index: 0,
}
renderManager.AddLayer(layer)
defer renderManager.RemoveLayer(layer)
if err != nil {
log.Printf("Error: CPU initialization error: %v", err)
/* The main loop below is waiting for an event so we push the quit event */
select {
case renderOverlayUpdate <- "Unable to load":
default:
}
common.RunDummyNES(quit, emulatorActionsInput)
} else {
/* make sure no message appears on the screen in front of the nes output */
select {
case renderOverlayUpdate <- "":
default:
}
log.Printf("Run NES")
err = common.RunNES(nesFile.Path, &cpu, maxCycles, quit, toDraw, bufferReady, audioOutput, emulatorActionsInput, &screenListeners, renderOverlayUpdate, AudioSampleRate, 1, debugger)
if err != nil {
if err == common.MaxCyclesReached {
} else {
log.Printf("Error running NES: %v", err)
}
mainCancel()
}
}
}
/* runs the nes emulator */
waiter.Add(1)
go func(){
defer waiter.Done()
var nesWaiter sync.WaitGroup
nesQuit, nesCancel := context.WithCancel(mainQuit)
go common.RunDummyNES(nesQuit, emulatorActionsInput)
var currentFile nes.NESFile
for {
select {
case <-mainQuit.Done():
nesCancel()
return
case action := <-nesChannel:
doRestart := false
switch action.(type) {
case *NesActionLoad:
load := action.(*NesActionLoad)
currentFile = load.File
doRestart = true
case *NesActionRestart:
doRestart = true
case *NesActionDebugger:
debugWindow.Open(mainQuit)
}
if doRestart && currentFile.Path != "" {