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Modular Avatar / NDMF based build #3

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kb10uy opened this issue Nov 17, 2023 · 1 comment · Fixed by #5
Closed

Modular Avatar / NDMF based build #3

kb10uy opened this issue Nov 17, 2023 · 1 comment · Fixed by #5
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@kb10uy
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kb10uy commented Nov 17, 2023

AaC が対応したのでやる

@kb10uy kb10uy self-assigned this Nov 17, 2023
@kb10uy
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kb10uy commented Nov 17, 2023

https://mstdn.maud.io/@kb10uy/111427638435938507

定義ファイルのコンパイルは GameObject とは独立して行なわれるので MA 側でマージをうまくやってくれる限りにおいては多分特殊な変更はいらないんだよな

https://mstdn.maud.io/@kb10uy/111427652121519796

だから衣装用の KDL ファイルとベースアバター用の KDL ファイルを別々で作ってそれぞれをマージするみたいなのもできなくはないはず

https://mstdn.maud.io/@kb10uy/111427676079691923

先に何らかの形で別途指定できるようにしておいて(ScriptableObjects かな)、アバタービルド時にチェックして足りなかったらビルドエラーにするのが楽かな

https://mstdn.maud.io/@kb10uy/111427688251471941

ドキュメント見た感じだと Modular Avatar | Haï~ の内容はスクリプトで MA Component を作るためのものなので、今回 declavatar でやりたい「ビルド時に全部アセットを作ってアタッチする」は多分 NDMF Processor | Haï~ の方を見てやる必要がある

@kb10uy kb10uy changed the title Modular Avatar / NDMF 対応 Modular Avatar / NDMF based build Nov 19, 2023
@kb10uy kb10uy mentioned this issue Nov 20, 2023
@kb10uy kb10uy closed this as completed in #5 Nov 21, 2023
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