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ship.rb
291 lines (243 loc) · 6.12 KB
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ship.rb
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require 'prawn'
class Ship
include DataMapper::Resource
before :save, :check_drives
before :save, :check_armor
property :id, Serial # primary serial key
property :name, String
property :description, Text
property :ship_type, String
property :tonnage, Integer
property :tech_level, Integer
property :staterooms, Integer
property :jumpdrive, Integer
property :thrust, Integer
property :power, Integer
property :price, Integer
property :armor_rating, Integer
property :troops, Integer
property :created_at, DateTime
property :updated_at, DateTime
belongs_to :configuration
belongs_to :armor
# belongs_to :computer
has n, :bays
has n, :turrets
has n, :barbettes
validates_present :name
def armor_tonnage
if self.armor
armor_name = self.armor.name
case
when armor_name == 'Titanium Steel' : percentage = 0.025
when armor_name == 'Crystaliron' : percentage = 0.0125
when armor_name == 'Superdense' : percentage = 0.008333333333333
end
(tonnage * (percentage) * armor_rating).to_i
else
0
end
end
def armor_price
if self.armor
armor_name = self.armor.name
case
when armor_name == 'Titanium Steel' : percentage = 0.01
when armor_name == 'Crystaliron' : percentage = 0.04
when armor_name == 'Superdense' : percentage = 0.083333333333
end
(hull_price * percentage * armor_rating).to_i
else
0
end
end
def max_jumpdrive
max_jump = tech_level - 9
max = max_jump > 0 ? max_jump : 0
max = tech_level == 9 ? 1 : max
max
end
def jump_tonnage
jumpdrive ? (jumpdrive + 1) * 0.01 * tonnage : 0
end
def jump_fuel
jumpdrive ? jumpdrive * 0.1 * tonnage : 0
end
def jump_price
jumpdrive ? 4 * jump_tonnage : 0
end
def max_thrust
case
when tech_level == 7 : max = 2
when tech_level == 8 : max = 5
when tech_level > 8 : max = 6
end
max
end
def thrust_tonnage
thrust ? ((thrust * 3)-1) * 0.01 * tonnage : 0
end
def thrust_price
case
when thrust == 1 : modifier = 1.5
when thrust == 2 : modifier = 0.7
when thrust > 2 : modifier = 0.5
end
modifier ? modifier * thrust_tonnage : 0
end
def powerplant_tonnage
case
when tech_level == 7 || tech_level == 8 : percentage = 0.04
when tech_level >= 9 && tech_level <= 12 : percentage = 0.03
when tech_level >= 13 && tech_level <= 14 : percentage = 0.02
when tech_level == 15 : percentage = 0.01
end
power ? (power * percentage * tonnage) : 0
end
def powerplant_price
power ? 4 * powerplant_tonnage : 0
end
def powerplant_fuel
power ? power * 0.01 * tonnage : 0
end
def fuel
powerplant_fuel + jump_fuel
end
def stateroom_tonnage
staterooms ? staterooms * 4 : 0
end
def stateroom_price
staterooms ? staterooms * 0.5 : 0
end
def bridge
bridge = tonnage * 0.02
(bridge > 20) ? bridge : 20
end
def bridge_price
tonnage * 0.005
end
def ep
power ? (0.01 * tonnage * power) : 0
end
def hull_price
tonnage * self.configuration.modifier * 0.1
end
def ep
tonnage * power * 0.01
end
def hardpoints
tonnage / 100
end
def bay_tonnage
bay_tonnage = 0
self.bays.each do |bay|
bay_tonnage = bay_tonnage + (bay.number * bay.size.to_i)
end
bay_tonnage
end
def total_bays
total_bays = 0
self.bays.each do |bay|
total_bays = total_bays + bay.number
end
total_bays
end
def available_bays
case
when tonnage >= 1000 : available_bays = (tonnage / 1000) - total_bays
when tonnage < 1000 : available_bays = 1 - total_bays
end
available_bays
end
def turret_tonnage
turret_tonnage = 0
self.turrets.each do |turret|
turret_tonnage = turret_tonnage + (turret.number * turret.size.to_i)
end
turret_tonnage
end
def total_turrets
total_turrets = 0
self.turrets.each do |turret|
total_turrets = total_turrets + turret.number
end
total_turrets
end
def barbette_tonnage
barbette_tonnage = 0
self.barbettes.each do |barbette|
barbette_tonnage = barbette_tonnage + (barbette.number * barbette.size.to_i)
end
barbette_tonnage
end
def total_barbettes
total_barbettes = 0
self.barbettes.each do |barbette|
total_barbettes = total_barbettes + barbette.number
end
total_barbettes
end
def fire_control
total_barbettes + total_bays
end
def available_hardpoints
(tonnage / 100) -total_bays - total_barbettes - total_turrets
end
def available_turrets
(tonnage / 100) -total_bays - total_barbettes - total_turrets
end
def available_barbettes
(tonnage / 100) -total_bays - total_barbettes - total_turrets
end
def command_crew
tonnage > 10000 ? (tonnage / 10000) * 5 : 5
end
def engineering_crew
((jump_tonnage + thrust_tonnage + thrust_tonnage)/100).to_i
end
def gunnery_crew
(total_bays * 2) +
(total_turrets + total_barbettes)/10
end
def service_crew
troops ? (tonnage / 1000) * 2 : (tonnage / 1000) * 3
end
def total_price
hull_price +
armor_price +
jump_price +
thrust_price +
powerplant_price +
bridge_price +
stateroom_price
end
def subtotal_tonnage
bridge +
stateroom_tonnage +
powerplant_tonnage +
powerplant_fuel +
thrust_tonnage +
jump_tonnage +
jump_fuel +
bay_tonnage +
barbette_tonnage +
fire_control +
turret_tonnage +
armor_tonnage
end
private
def check_drives
if jumpdrive
self.jumpdrive = jumpdrive > max_jumpdrive ? max_jumpdrive : jumpdrive
end
if jumpdrive && thrust
required_power = thrust > jumpdrive ? thrust : jumpdrive
self.power = required_power unless power > required_power
end
end
def check_armor
if armor_id && armor_rating.nil?
self.armor_rating = 1
end
end
end