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Runtime error #51

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Question2 opened this issue Mar 14, 2018 · 1 comment
Open

Runtime error #51

Question2 opened this issue Mar 14, 2018 · 1 comment

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@Question2
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Im not sure what happened but in the city of Ephesus, I queued a Frigate Armada and now i cannot open the production screen for the city at all.

Runtime Error: C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:1124: operator / is not supported for number / nil
stack traceback:
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:1124: in function 'PopulateList'
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:496: in function 'View'
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:2686: in function 'Refresh'
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:389: in function 'OnCitySelectionChanged'
[C]: in function 'func'
[C]: in function '(anonymous)'

Runtime Error: C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:1124: operator / is not supported for number / nil
stack traceback:
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:1124: in function 'PopulateList'
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:496: in function 'View'
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:2686: in function 'Refresh'
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:4135: in function 'ResetSelectedCityQueue'
Lua callstack:
Runtime Error: C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:1124: operator / is not supported for number / nil
stack traceback:
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:1124: in function 'PopulateList'
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:496: in function 'View'
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:2686: in function 'Refresh'
C:\Users\Question\Documents\My Games\Sid Meier's Civilization VI\Mods\ProductionQueue\UI\Panels\ProductionPanel.lua:3009: in function 'OnCityProductionChanged'
[C]: in function 'func'
[C]: in function '(anonymous)'

Try to open the save with the steps here : https://forums.civfanatics.com/resources/tutorial-loading-any-save.26151/

PERICLES 19 3550 BC.zip

@Question2
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I just had it happen again with another city. I queued several bombard armies, then clicked the X button to clear the queue. The production queue then became glitched.

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