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Crash when loading bsp with no valid wad as studio() model in .fgd #2254

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hrehfeld opened this issue Sep 2, 2018 · 1 comment
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Prio:1 Highest priority: Crash or crippling bugs, features that enable new ways of working Type:Bug Errors and problems
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@hrehfeld
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hrehfeld commented Sep 2, 2018

System Information

TrenchBroom 2.0.6 Build v2.0.6-118-g738291588 Release

arch64

Steps to Reproduce

Load any fgd that references a bsp that was compiled with no valid wad file in worldspawn.

e.g.

@PointClass size(-15.0 -15.0 -8.0, 15.0 15.0 8.0) color(200 150 0) studio("maps/prefab/test-fgd.bsp") = prefab_test : "maps/prefab/test-fgd.bsp" []

See map & bsp here: maps.zip

map has invalid wad filepath for my compiler setup.

Crash Info

see zip

@kduske kduske added Type:Bug Errors and problems Prio:1 Highest priority: Crash or crippling bugs, features that enable new ways of working labels Sep 2, 2018
@kduske kduske added this to the 2.1.0 milestone Sep 2, 2018
@kduske kduske closed this as completed Sep 17, 2018
@ghost ghost removed the Status:In Progress label Sep 17, 2018
@kduske kduske reopened this Sep 17, 2018
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kduske commented Sep 17, 2018

closed in error

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Prio:1 Highest priority: Crash or crippling bugs, features that enable new ways of working Type:Bug Errors and problems
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