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TrenchBroom v2.0.2-205-ged565c15d - on Mac OS 10.13.6
Expected Behavior
Textures to render in 3d, texture browser, face view as other textures do.
Steps to Reproduce
I've attached an example image. Use this 1024x1024 PNG image on any brush - you'll see it has artefacts on the brush, the face window, and in the Texture browser.
I've also attached the same image after having run through an image optimising utility. The optimised version works fine.
Workaround is to optimise the images :)
Thank you very much!
The text was updated successfully, but these errors were encountered:
…2475)
* 2474: Fix FreeImage texture loader bugs, add test of image contents
The main one was not calling FreeImage_ConvertTo24Bits() on 32-bit
input images, but the std::memcpy() was also wrong.
Fixes#2474
* 2474: forgot to commit test image
* 2474: fix warning
* 2474: handle corrupt textures in FreeImageTextureReader instead of crashing
* 2474: add masked transparency support for FreeImage while I'm at it
* 2474: Use FreeImage_ConvertToRawBits, let OpenGL generate the mips
* 2474: avoid msvc extension
* 2474: fix implicit conversion warning
System Information
TrenchBroom v2.0.2-205-ged565c15d - on Mac OS 10.13.6
Expected Behavior
Textures to render in 3d, texture browser, face view as other textures do.
Steps to Reproduce
I've attached an example image. Use this 1024x1024 PNG image on any brush - you'll see it has artefacts on the brush, the face window, and in the Texture browser.
I've also attached the same image after having run through an image optimising utility. The optimised version works fine.
Workaround is to optimise the images :)
Thank you very much!
The text was updated successfully, but these errors were encountered: