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Process end of turn/start of turn effects during non-combat situations #8

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Kearel opened this issue Jul 21, 2016 · 1 comment
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@Kearel
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Kearel commented Jul 21, 2016

Should be every 10 seconds that it decays.

@Kearel Kearel added this to the Version 0.1.01 "Effects" milestone Jul 21, 2016
@Kearel
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Kearel commented Jul 21, 2016

Decided 1 second isn't that big of a deal at the moment.
If it gets to an optimization point, I'll buff it up, but it should run basically ever 2 seconds (or every mob life tick)

@Kearel Kearel closed this as completed Jul 21, 2016
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