Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Refactor functions for Status & Conditions handling #2906

Closed
zroubalik opened this issue Apr 13, 2022 · 3 comments · Fixed by #4487
Closed

Refactor functions for Status & Conditions handling #2906

zroubalik opened this issue Apr 13, 2022 · 3 comments · Fixed by #4487
Assignees
Labels
feature-request All issues for new features that have not been committed to good first issue Good for newcomers help wanted Looking for support from community stale-bot-ignore All issues that should not be automatically closed by our stale bot

Comments

@zroubalik
Copy link
Member

Proposal

As disscuseed on #2765 (comment), we should unify the functions for Status & Conditions handling. Referencing controller related stuff here is suboptimal.

There are two locations with similar functions:

func SetStatusConditions(ctx context.Context, client runtimeclient.StatusClient, logger logr.Logger, object interface{}, conditions *kedav1alpha1.Conditions) error {
var patch runtimeclient.Patch
runtimeObj := object.(runtimeclient.Object)
switch obj := runtimeObj.(type) {
case *kedav1alpha1.ScaledObject:
patch = runtimeclient.MergeFrom(obj.DeepCopy())
obj.Status.Conditions = *conditions
case *kedav1alpha1.ScaledJob:
patch = runtimeclient.MergeFrom(obj.DeepCopy())
obj.Status.Conditions = *conditions
default:
err := fmt.Errorf("unknown scalable object type %v", obj)
logger.Error(err, "Failed to patch Objects Status with Conditions")
return err
}
err := client.Status().Patch(ctx, runtimeObj, patch)
if err != nil {
logger.Error(err, "Failed to patch Objects Status with Conditions")
}
return err
}
// UpdateScaledObjectStatus patches the given ScaledObject with the updated status passed to it or returns an error.
func UpdateScaledObjectStatus(ctx context.Context, client runtimeclient.StatusClient, logger logr.Logger, scaledObject *kedav1alpha1.ScaledObject, status *kedav1alpha1.ScaledObjectStatus) error {
patch := runtimeclient.MergeFrom(scaledObject.DeepCopy())
scaledObject.Status = *status
err := client.Status().Patch(ctx, scaledObject, patch)
if err != nil {
logger.Error(err, "Failed to patch ScaledObjects Status")
}
return err
}

func (e *scaleExecutor) updateLastActiveTime(ctx context.Context, logger logr.Logger, object interface{}) error {
var patch runtimeclient.Patch
now := metav1.Now()
runtimeObj := object.(runtimeclient.Object)
switch obj := runtimeObj.(type) {
case *kedav1alpha1.ScaledObject:
patch = runtimeclient.MergeFrom(obj.DeepCopy())
obj.Status.LastActiveTime = &now
case *kedav1alpha1.ScaledJob:
patch = runtimeclient.MergeFrom(obj.DeepCopy())
obj.Status.LastActiveTime = &now
default:
err := fmt.Errorf("unknown scalable object type %v", obj)
logger.Error(err, "Failed to patch Objects Status")
return err
}
err := e.client.Status().Patch(ctx, runtimeObj, patch)
if err != nil {
logger.Error(err, "Failed to patch Objects Status")
}
return err
}
func (e *scaleExecutor) setCondition(ctx context.Context, logger logr.Logger, object interface{}, status metav1.ConditionStatus, reason string, message string, setCondition func(kedav1alpha1.Conditions, metav1.ConditionStatus, string, string)) error {
var patch runtimeclient.Patch
runtimeObj := object.(runtimeclient.Object)
switch obj := runtimeObj.(type) {
case *kedav1alpha1.ScaledObject:
patch = runtimeclient.MergeFrom(obj.DeepCopy())
setCondition(obj.Status.Conditions, status, reason, message)
case *kedav1alpha1.ScaledJob:
patch = runtimeclient.MergeFrom(obj.DeepCopy())
setCondition(obj.Status.Conditions, status, reason, message)
default:
err := fmt.Errorf("unknown scalable object type %v", obj)
logger.Error(err, "Failed to patch Objects Status")
return err
}
err := e.client.Status().Patch(ctx, runtimeObj, patch)
if err != nil {
logger.Error(err, "Failed to patch Objects Status")
}
return err
}
func (e *scaleExecutor) setReadyCondition(ctx context.Context, logger logr.Logger, object interface{}, status metav1.ConditionStatus, reason string, message string) error {
active := func(conditions kedav1alpha1.Conditions, status metav1.ConditionStatus, reason string, message string) {
conditions.SetReadyCondition(status, reason, message)
}
return e.setCondition(ctx, logger, object, status, reason, message, active)
}
func (e *scaleExecutor) setActiveCondition(ctx context.Context, logger logr.Logger, object interface{}, status metav1.ConditionStatus, reason string, message string) error {
active := func(conditions kedav1alpha1.Conditions, status metav1.ConditionStatus, reason string, message string) {
conditions.SetActiveCondition(status, reason, message)
}
return e.setCondition(ctx, logger, object, status, reason, message, active)
}
func (e *scaleExecutor) setFallbackCondition(ctx context.Context, logger logr.Logger, object interface{}, status metav1.ConditionStatus, reason string, message string) error {
fallback := func(conditions kedav1alpha1.Conditions, status metav1.ConditionStatus, reason string, message string) {
conditions.SetFallbackCondition(status, reason, message)
}
return e.setCondition(ctx, logger, object, status, reason, message, fallback)
}

We should refactor this to have it in one place.

Use-Case

No response

Anything else?

No response

@zroubalik zroubalik added help wanted Looking for support from community good first issue Good for newcomers feature-request All issues for new features that have not been committed to labels Apr 13, 2022
@catouc
Copy link
Contributor

catouc commented May 7, 2022

@zroubalik I've tried to implement something that would pull out the function into the util package in #3020 but I'm a bit stuck on one test failing and I can't really figure out why the mock calls are not hit. Especially when other tests that should in my mind fail, then work.

But I thought it's probably worth a quick check in to see if this direction is even desired or useful before I sink more time into something that ultimately can't be merged :)

@stale
Copy link

stale bot commented Jul 6, 2022

This issue has been automatically marked as stale because it has not had recent activity. It will be closed in 7 days if no further activity occurs. Thank you for your contributions.

@stale stale bot added the stale All issues that are marked as stale due to inactivity label Jul 6, 2022
@JorTurFer JorTurFer added the stale-bot-ignore All issues that should not be automatically closed by our stale bot label Jul 6, 2022
@stale stale bot removed the stale All issues that are marked as stale due to inactivity label Jul 6, 2022
@tobotg
Copy link
Contributor

tobotg commented Apr 30, 2023

@JorTurFer @zroubalik I'm giving this issue a try if it's ok.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature-request All issues for new features that have not been committed to good first issue Good for newcomers help wanted Looking for support from community stale-bot-ignore All issues that should not be automatically closed by our stale bot
Projects
Status: Ready To Ship
5 participants