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DemoMode.pde
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DemoMode.pde
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class DemoMode
{
//SCREEN-CODE(5)
int tutScreen = 1;
final int TUT1 = 1;
final int TUT2 = 2;
final int TUT3 = 3;
boolean displayCircle = true;
float timer = 5;
float timerOther = 5;
void render()
{
surface.setTitle("IRON MAN: THE GAME > TUTORIAL MODE");
background(100);
if (tutScreen == TUT2) {
timer--;
}
if (tutScreen == TUT3) {
timerOther--;
}
if (keyPressed) {
displayCircle = false;
}
if (tutScreen == TUT1 || tutScreen == TUT2 || tutScreen == TUT3)
{
pushMatrix();
fill(miniMenu.buttonMain);
translate(770, 650);
translate(170, 0);
rect(0, 0, 150, 50); // next button
translate(170, 0);
rect(0, 0, 150, 50); // skip all button
popMatrix();
textFont(mainFont);
textSize(41);
fill(255, 0, 0);
text("Tutorial", 50, 50);
textFont(subFont);
textSize(24);
fill(255);
text("Get a feel for the controls", 50, 80);
textFont(mainFont);
textSize(33);
fill(10);
text("NEXT", 917, 663);
text("SKIP TUTORIAL", 1042, 663);
}
if (tutScreen == TUT2 || tutScreen == TUT3)
{
pushMatrix();
translate(770, 650);
fill(miniMenu.buttonMain);
rect(0, 0, 150, 50); // back button
popMatrix();
textFont(mainFont);
textSize(33);
fill(10);
text("PREVIOUS", 720, 663);
}
if (tutScreen == TUT1)
{
fill(255);
textFont(subFont);
textSize(24);
text("Move the mouse up\n and down to move\n Iron Man's arm.", 800, 480);
fill(10, 50);
ellipse(700, 500, 100, 100);
demoStateFire = false;
demoStateMove = false;
demoMan.pos.x = 500;
demoMan.pos.y = height / 2 - 50;
}
if (tutScreen == TUT2)
{
fill(255);
textFont(subFont);
textSize(24);
text("Left-click to \nlaunch thruster.", 350, 480);
fill(10, 50);
ellipse(700, 500, 50, 50);
demoStateFire = true;
demoStateMove = false;
demoMan.pos.x = 500;
demoMan.pos.y = height / 2 - 50;
}
if (tutScreen == TUT3)
{
fill(255);
textFont(subFont);
textSize(24);
text("Use the Arrow Keys or \nW-A-S-D keys to fly around.", 800, 480);
fill(10, 50);
if (displayCircle == true)
{
ellipse(610, 400, 400, 400);
}
demoStateFire = true;
demoStateMove = true;
}
demoMan.update();
println(timer);
if (mousePressed && tutScreen == TUT1 || mousePressed && tutScreen == TUT2 || mousePressed && tutScreen == TUT3)
{
if (mouseY > 624 && mouseY < 676 && mouseX > 1034 && mouseX < 1185) // skip button
{
screen = INTRO_CUT_SCENE;
}
}
}
void mouseClicked()
{
// NEXT BUTTONS:
if (mouseY > 624 && mouseY < 676 && mouseX > 865 && mouseX < 1015 && tutScreen == TUT1) {
tutScreen = TUT2;
}
if (mouseY > 624 && mouseY < 676 && mouseX > 865 && mouseX < 1015 && tutScreen == TUT2 && tutScreen != TUT1 && timer < 0) {
tutScreen = TUT3;
}
if (mouseY > 624 && mouseY < 676 && mouseX > 865 && mouseX < 1015 && tutScreen == TUT3 && tutScreen != TUT1 && timerOther < 0) {
screen = INTRO_CUT_SCENE;
}
// PREVIOUS BUTTONS:
if (mouseY > 624 && mouseY < 676 && mouseX > 695 && mouseX < 845 && tutScreen == TUT2) {
tutScreen = TUT1;
timer = 5;
timerOther = 5;
}
if (mouseY > 624 && mouseY < 676 && mouseX > 695 && mouseX < 845 && tutScreen == TUT3) {
tutScreen = TUT2;
timer = 5;
timerOther = 5;
}
}
} // class end