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Does not reflect correctly when camera FOV changes from default value #3

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JalalJaberi opened this issue Aug 8, 2019 · 4 comments
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@JalalJaberi
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If main camera be physical and sensorSize or focalLength changes, same as change in FOV value in non physical camera, the reflection position is not true anymore

@keijiro keijiro self-assigned this Aug 8, 2019
@keijiro
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keijiro commented Aug 8, 2019

I'm not maintaining this project any more. The planer reflection component in HDRP does the same thing in a more sophisticated way. I'll keep this issue ticket opened for record purpose, please don't expect that this will be fixed.

@chaosmonger
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Bumping this issue... I know you are not maintaining this project anymore, but it's too complicate for me to move now to HDRP (need to change all my shaders/materials... and I've tons of custom ones), so I'm looking a solution like your great Plane Reflection, that, however, has the FOV problem...

@chaosmonger
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p.s. I've solved deleting the ProjectMatrix line.

@feshcruz
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Yeah It works if u delete the Project matrix line.... Anyway how should I give credits to it on my game? during the credits?
thanks

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