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Not Sending when Graphics set to Lightweight Pipeline #23

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petecleary opened this issue Dec 4, 2018 · 2 comments
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Not Sending when Graphics set to Lightweight Pipeline #23

petecleary opened this issue Dec 4, 2018 · 2 comments
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@petecleary
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I have no issues in running Spout Sender on a project with no scriptable render pipeline set, as soon as I assign a Lightweight Pipeline to generate shaders using the Shader Graph the sender fails.

@keijiro keijiro self-assigned this Dec 5, 2018
@keijiro
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keijiro commented Dec 5, 2018

Did you use the render texture mode? At the moment it doesn't support SRP (LWRP/HDRP) in the camera capture mode. Please refer to the README for details.

@petecleary
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Thank you, it works when set to a texture as you suggest.

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