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How to make it works without optimize new character's fbx? #38

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LeeLexHong opened this issue Sep 22, 2022 · 4 comments
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How to make it works without optimize new character's fbx? #38

LeeLexHong opened this issue Sep 22, 2022 · 4 comments
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@LeeLexHong
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When I try to create a new character with this VFX Graph to emit particles,it looks work very well.
But sometimes it do not match character.
Gif
I used this free character https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/futuristic-soldier-scifi-character-202085.
it work very well after i optimize game object in new character's fbx .
I need character's bones because I'm doing Body Pose Tracker.

@keijiro keijiro self-assigned this Sep 22, 2022
@keijiro keijiro added the question Further information is requested label Sep 22, 2022
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keijiro commented Sep 23, 2022

I guess you're giving a wrong transform as the Source Transform. Please try setting several different transforms to get a correct one.

@keijiro
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keijiro commented Sep 23, 2022

I'm closing this issue now as answered. Please reopen it if it still reproduces.

@keijiro keijiro closed this as completed Sep 23, 2022
@LeeLexHong
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Maybe I expressed it something the matter.
How to make it works perfectly when fbx file`s not check “Optimize Game Objects” like this
无优化

@keijiro keijiro reopened this Oct 10, 2022
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keijiro commented Oct 12, 2022

This issue doesn't reproduced on my side: I replaced "Beta Optimized" to "Beta", and it worked correctly.

@keijiro keijiro closed this as completed Oct 12, 2022
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