We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
When I try to create a new character with this VFX Graph to emit particles,it looks work very well. But sometimes it do not match character. I used this free character https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/futuristic-soldier-scifi-character-202085. it work very well after i optimize game object in new character's fbx . I need character's bones because I'm doing Body Pose Tracker.
The text was updated successfully, but these errors were encountered:
I guess you're giving a wrong transform as the Source Transform. Please try setting several different transforms to get a correct one.
Sorry, something went wrong.
I'm closing this issue now as answered. Please reopen it if it still reproduces.
Maybe I expressed it something the matter. How to make it works perfectly when fbx file`s not check “Optimize Game Objects” like this
This issue doesn't reproduced on my side: I replaced "Beta Optimized" to "Beta", and it worked correctly.
keijiro
No branches or pull requests
When I try to create a new character with this VFX Graph to emit particles,it looks work very well.
![Gif](https://user-images.githubusercontent.com/26814549/191712837-ee42dfee-f4c7-490a-b0fe-cec87794ebee.gif)
But sometimes it do not match character.
I used this free character https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/futuristic-soldier-scifi-character-202085.
it work very well after i optimize game object in new character's fbx .
I need character's bones because I'm doing Body Pose Tracker.
The text was updated successfully, but these errors were encountered: