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The mesh is not rendered #11
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Windows 10 Pro x64 |
Intel UHD Graphics 620 sounds like a bit too old, but it should still work. How about other simpler Barracuda samples? Like MNIST? https://github.com/keijiro/MnistBarracudaGpu |
Is it fine? |
Yes, fine. It looks working correctly. How about more complex sample? Like BlazeFace? https://github.com/keijiro/BlazeFaceBarracuda |
BlazeFace is relatively light neural network model, so it should run on every GPU. I guess there is something wrong with your GPU. I'd recommend updating the graphics driver if available. |
Looks I have the leatest one. |
I will borrow cp with nvidia k4000 - I think this should be good enough :-) |
After using nvidia k4000 it started working fine, |
Although I think it could run even on integrated Intel GPUs, upgrading your GPU is the most straightforward solution for the problem. |
I checked - I have the newest drivers on my GPU - at this moment I don't know what I could do to make run on the GPU ... |
Hi,
thank you for this project :-)
I'm new to Unity ...
I had a problem ... the camera view is shown (Main object ) but only this one ... no other objects (Face, Left Eye & Right Eye) are rendered ... also the meshes are not rendered at all ... so only the camera view is visible ...
the method Visualizer::OnRenderObject is called and the calculations there looks fine (I debugged them) ... so not sure what is the problem ....
Im using 2021.1.3f1 ...
Could you please give some tips what should I check?
Thanks in advance,
Best Regards,
MD
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