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Error on Mac Metal (20183.0.b8) #3

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axistudio opened this issue Nov 3, 2018 · 0 comments
Open

Error on Mac Metal (20183.0.b8) #3

axistudio opened this issue Nov 3, 2018 · 0 comments
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@axistudio
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Got several Errors on Mac OS 10.13 after intalls all Shader Package RP render-pipe and ShaderGraph

Metal: Error creating pipeline state (Noise): Link failed: The type of fragment input user(TEXCOORD0) does not match the type of the corresponding vertex shader output
(null)

Shader error in 'Hidden/Lightweight Render Pipeline/CopyDepth': failed to open source file: 'CopyDepthPass.hlsl' at line 21 (on glcore)

Compiling Vertex program with _DEPTH_NO_MSAA
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

screen shot 2018-11-03 at 3 42 53 pm

@keijiro keijiro self-assigned this Nov 4, 2018
@keijiro keijiro added the question Further information is requested label Nov 4, 2018
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