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Server.cs
57 lines (48 loc) · 1.21 KB
/
Server.cs
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using System;
using System.Net.Sockets;
using System.IO;
using System.Threading;
namespace cowswithguns2003
{
/// <summary>
/// Summary description for gameClient.
/// </summary>
public class Server
{
public Socket mySocket;
public StreamWriter clientWriter;
public StreamReader clientReader;
public Game containerGame;
public string[] recived = new string[10];
public Thread reciveThread;
NetworkStream serverNetStream;
//public gameServer myServer;
public Server(NetworkStream sk,Game g)
{
containerGame = g;
//mySocket = sk;
serverNetStream = sk; //new NetworkStream(mySocket);
clientWriter =new StreamWriter(serverNetStream);
clientReader =new StreamReader(serverNetStream);
reciveThread =new Thread(new ThreadStart(reciveString));
reciveThread.Start();
}
public void sendString(string sendMessage)
{
clientWriter.WriteLine(sendMessage);
clientWriter.Flush();
}
public void reciveString()
{
while(true)
{
if(this.serverNetStream.DataAvailable)
recived = clientReader.ReadLine().Split(',');
if(recived[0] == "keyInput")
{
containerGame.input(recived[1]);
}
}
}
}
}