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GameDAO.java
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GameDAO.java
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package practicumopdracht.data;
import practicumopdracht.models.Game;
import java.util.ArrayList;
import java.util.List;
public class GameDAO implements DAO<Game> {
protected List<Game> objects;
public GameDAO()
{
objects = new ArrayList<>();
load();
}
private int getUniqueID()
{
int highestId = -1;
for (Game game : objects)
{
if (game.getId() > highestId)
{
highestId = game.getId();
}
}
if (highestId == -1)
{
return 1;
}
return highestId + 1;
}
@Override
public List<Game> getAll() {
return List.copyOf(objects);
}
@Override
public Game get(int id) {
for(Game game : objects)
{
if (game.getId() == id)
{
return game;
}
}
return null;
}
@Override
public void addOrUpdate(Game object) {
if (object.getId() < 1)
{
object.setId(getUniqueID());
objects.add(object);
return;
}
int indexOfObject = objects.indexOf(get(object.getId()));
objects.remove(indexOfObject);
objects.add(indexOfObject, object);
}
@Override
public void remove(Game object) {
objects.remove(objects.indexOf(object));
}
@Override
public boolean save() {
return false;
}
@Override
public boolean load() {
return false;
}
}