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Two players per client spawn on join/host.
Fix by deleting the player model from the map and adding a camera to the prefab.
Commit binary changes to networking.
The text was updated successfully, but these errors were encountered:
Jim, can you do this? It only exists in the network branch.
Sorry, something went wrong.
JimmyJK96
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Two players per client spawn on join/host.
Fix by deleting the player model from the map and adding a camera to the prefab.
Commit binary changes to networking.
The text was updated successfully, but these errors were encountered: