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projekat.py
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projekat.py
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from ili934xnew import ILI9341, color565
from machine import Pin, SPI
from micropython import const
import os
import glcdfont
import tt14
import tt24
import tt32
import time
from utime import sleep
import random
from machine import ADC
import utime
import sys
#Definisanje matricne tastature
R1 = Pin(21, Pin.OUT)
R2 = Pin(22, Pin.OUT)
R3 = Pin(26, Pin.OUT)
R4 = Pin(27, Pin.OUT)
C1 = Pin(0, Pin.IN, Pin.PULL_DOWN)
C2 = Pin(1, Pin.IN, Pin.PULL_DOWN)
C3 = Pin(2, Pin.IN, Pin.PULL_DOWN)
C4 = Pin(3, Pin.IN, Pin.PULL_DOWN)
adc = ADC(Pin(28))
#Definisanje display-a
SCR_WIDTH = const(320)
SCR_HEIGHT = const(240)
SCR_ROT = const(2)
CENTER_Y = int(SCR_WIDTH/2)
CENTER_X = int(SCR_HEIGHT/2)
TFT_CLK_PIN = const(18)
TFT_MOSI_PIN = const(19)
TFT_MISO_PIN = const(16)
TFT_CS_PIN = const(17)
TFT_RST_PIN = const(20)
TFT_DC_PIN = const(15)
spi = SPI(
0,
baudrate=62500000,
miso=Pin(TFT_MISO_PIN),
mosi=Pin(TFT_MOSI_PIN),
sck=Pin(TFT_CLK_PIN))
display = ILI9341(
spi,
cs=Pin(TFT_CS_PIN),
dc=Pin(TFT_DC_PIN),
rst=Pin(TFT_RST_PIN),
w=SCR_WIDTH,
h=SCR_HEIGHT,
r=2)
display.set_font(tt24)
display.erase()
display.rotation=1
#Kreiranje prazne sekvence int-ova
sekvenca2=[1]
sekvenca2.pop()
# Funkcija za generisanje sekvence za mod1
def generisi_sekvencu(nivo):
return [random.randint(1, 9) for _ in range(nivo)]
# Funkcija za generisanje sekvence za mod2
def generisi_sekvencu2():
sekvenca2.append(random.randint(1,9))
# Funkcija za prikazivanje sekvence
def prikazi_sekvencu(mod,sekvenca,nivo,boja):
#Definisanje vremena i velicine trajanja krugova
vrijeme=0.5
velicina=15
if boja==0:
boja2=color565(255, 0, 0)
elif boja==1:
boja2=color565(0,255,0)
elif boja==2:
boja2=color565(0,0,255)
if mod==2:
if(nivo<6):
vrijeme=vrijeme-(nivo*0.1)
else:
vrijeme=0
if(nivo<11):
velicina=velicina-nivo+5
else:
velicina=10
for broj in sekvenca:
if(broj == 1):
for c in range(velicina):
draw_circle(53, 106, c, boja2)
time.sleep(vrijeme)
for c in range(velicina):
draw_circle(53, 106, c, color565(0, 0, 0))
if(broj == 2):
for c in range(velicina):
draw_circle(119, 106, c, boja2)
time.sleep(vrijeme)
for c in range(velicina):
draw_circle(119, 106, c, color565(0, 0, 0))
if(broj == 3):
for c in range(velicina):
draw_circle(185, 106, c, boja2)
time.sleep(vrijeme)
for c in range(velicina):
draw_circle(185, 106, c, color565(0, 0, 0))
if(broj == 4):
for c in range(velicina):
draw_circle(53, 179, c, boja2)
time.sleep(vrijeme)
for c in range(velicina):
draw_circle(53, 179, c, color565(0, 0, 0))
if(broj == 5):
for c in range(velicina):
draw_circle(119, 179, c, boja2)
time.sleep(vrijeme)
for c in range(velicina):
draw_circle(119, 179, c, color565(0, 0, 0))
if(broj == 6):
for c in range(velicina):
draw_circle(185, 179, c, boja2)
time.sleep(vrijeme)
for c in range(velicina):
draw_circle(185, 179, c, color565(0, 0, 0))
if(broj == 7):
for c in range(velicina):
draw_circle(53, 252, c, boja2)
time.sleep(vrijeme)
for c in range(velicina):
draw_circle(53, 252, c, color565(0, 0, 0))
if(broj == 8):
for c in range(velicina):
draw_circle(119, 252, c, boja2)
time.sleep(vrijeme)
for c in range(velicina):
draw_circle(119, 252, c, color565(0, 0, 0))
if(broj == 9):
for c in range(velicina):
draw_circle(185, 252, c, boja2)
time.sleep(vrijeme)
for c in range(velicina):
draw_circle(185, 252, c, color565(0, 0, 0))
#Funkcija za iscrtavanje pojedinačnog kruga
def draw_circle(xpos0, ypos0, rad, col=color565(255, 255, 255)):
x = rad - 1
y = 0
dx = 1
dy = 1
err = dx - (rad << 1)
while x >= y:
# Prikaz pojedinačnih piksela
display.pixel(xpos0 + x, ypos0 + y, col)
display.pixel(xpos0 + y, ypos0 + x, col)
display.pixel(xpos0 - y, ypos0 + x, col)
display.pixel(xpos0 - x, ypos0 + y, col)
display.pixel(xpos0 - x, ypos0 - y, col)
display.pixel(xpos0 - y, ypos0 - x, col)
display.pixel(xpos0 + y, ypos0 - x, col)
display.pixel(xpos0 + x, ypos0 - y, col)
if err <= 0:
y += 1
err += dy
dy += 2
if err > 0:
x -= 1
dx += 2
err += dx - (rad << 1)
#Funkcija za unos i provjeru unosa sekvence
def provjeri_unos(mod, nivo, sekvenca):
unos = []
#Dva različita mod-a
if(nivo>4 and mod==1):
vrijeme = utime.ticks_ms()
while(utime.ticks_diff(utime.ticks_ms(), vrijeme) < 15000):
display.set_pos(140,10)
display.print("Time: " + str(15-int(utime.ticks_diff(utime.ticks_ms(), vrijeme)/1000)))
R1.value(1)
if C1.value() == 1:
unos.append(1)
print(1)
while(C1.value()==1):
pass
elif C2.value() == 1:
unos.append(2)
print(2)
while(C2.value()==1):
pass
elif C3.value() == 1:
unos.append(3)
print(3)
while(C3.value()==1):
pass
R1.value(0)
R2.value(1)
if C1.value() == 1:
unos.append(4)
print(4)
while(C1.value()==1):
pass
elif C2.value() == 1:
unos.append(5)
print(5)
while(C2.value()==1):
pass
elif C3.value() == 1:
unos.append(6)
print(6)
while(C3.value()==1):
pass
R2.value(0)
R3.value(1)
if C1.value() == 1:
unos.append(7)
print(7)
while(C1.value()==1):
pass
elif C2.value() == 1:
unos.append(8)
print(8)
while(C2.value()==1):
pass
elif C3.value() == 1:
unos.append(9)
print(9)
while(C3.value()==1):
pass
R3.value(0)
R4.value(1)
if(C1.value()==1):
if(len(unos)>0):
vrijednost=[]
vrijednost.append(unos.pop())
print(140)
while(C1.value()==1):
pass
elif(C3.value()==1):
print(0)
break
elif(C4.value()==1):
return 2
R4.value(0)
time.sleep(0.1)
else:
while(1):
R1.value(1)
if C1.value() == 1:
unos.append(1)
prikazi_sekvencu(2, [1], 10,1)
print(1)
while(C1.value()==1):
pass
elif C2.value() == 1:
unos.append(2)
prikazi_sekvencu(2, [2], 10,1)
print(2)
while(C2.value()==1):
pass
elif C3.value() == 1:
unos.append(3)
prikazi_sekvencu(2, [3], 10,1)
print(3)
while(C3.value()==1):
pass
R1.value(0)
R2.value(1)
if C1.value() == 1:
unos.append(4)
prikazi_sekvencu(2, [4], 10,1)
print(4)
while(C1.value()==1):
pass
elif C2.value() == 1:
unos.append(5)
prikazi_sekvencu(2, [5], 10,1)
print(5)
while(C2.value()==1):
pass
elif C3.value() == 1:
unos.append(6)
prikazi_sekvencu(2, [6], 10,1)
print(6)
while(C3.value()==1):
pass
R2.value(0)
R3.value(1)
if C1.value() == 1:
unos.append(7)
prikazi_sekvencu(2, [7], 10,1)
print(7)
while(C1.value()==1):
pass
elif C2.value() == 1:
unos.append(8)
prikazi_sekvencu(2, [8], 10,1)
print(8)
while(C2.value()==1):
pass
elif C3.value() == 1:
unos.append(9)
prikazi_sekvencu(2, [9], 10,1)
print(9)
while(C3.value()==1):
pass
R3.value(0)
R4.value(1)
if(C1.value()==1):
if(len(unos)>0):
vrijednost=[]
vrijednost.append(unos.pop())
prikazi_sekvencu(2, vrijednost, 10,0)
print(140)
while(C1.value()==1):
pass
elif(C3.value()==1):
print(0)
break
elif(C4.value()==1):
return 2
R4.value(0)
time.sleep(0.1)
return (sekvenca==unos)
#Funkcija za iscrtavanje polja i poziv ostalih funkcija potrebnih za igru
def zapocni_igru(mod,nivo):
while(1):
if(nivo==1):
sekvenca2.clear()
if mod==1:
sekvenca = generisi_sekvencu(nivo)
elif mod==2:
generisi_sekvencu2()
sekvenca = sekvenca2
col=color565(255, 255, 255)
x=10
y=200
display.erase()
display.set_color(color565(255, 255, 255), color565(0, 0, 0))
display.set_font(tt24)
display.set_pos(10,10)
display.print("Lvl " + str(nivo))
display.set_pos(120,10)
#gornja granica
x=220
y=70
while x>20:
display.pixel(int(x),int(y),col)
x=x-1
#donja granica
x=220
y=290
while x>20:
display.pixel(int(x),int(y),col)
x=x-1
#desna granica
x=220
y=290
while y>70:
display.pixel(int(x),int(y),col)
y=y-1
#lijeva granica
x=20
y=290
while y>70:
display.pixel(int(x),int(y),col)
y=y-1
#unutrašnja lijeva
x=86
y=290
while y>70:
display.pixel(int(x),int(y),col)
y=y-1
#unutrašnja desna
x=153
y=290
while y>70:
display.pixel(int(x),int(y),col)
y=y-1
#unutrašnja gornja
x=220
y=143
while x>20:
display.pixel(int(x),int(y),col)
x=x-1
#unutrašnja donja
x=220
y=216
while x>20:
display.pixel(int(x),int(y),col)
x=x-1
prikazi_sekvencu(mod,sekvenca,nivo,2)
unos=provjeri_unos(mod,nivo,sekvenca)
if(unos):
if(unos==2):
break
nivo+=1
display.erase()
display.set_font(tt32)
display.set_pos(45,CENTER_Y-20)
display.set_color(color565(0, 150, 0), color565(0, 0, 0))
display.print("LEVEL "+str(nivo-1))
display.print("COMPLETED")
display.set_color(color565(255, 255, 255), color565(0, 0, 0))
display.set_font(tt24)
time.sleep(1)
display.erase()
else:
display.erase()
display.set_font(tt32)
display.set_pos(45,CENTER_Y-40)
display.set_color(color565(255, 0, 0), color565(0, 0, 0))
display.print("LEVEL "+str(nivo))
display.print("FAILED")
display.print("BACK TO START")
display.set_color(color565(255, 255, 255), color565(0, 0, 0))
display.set_font(tt24)
nivo=1
time.sleep(3)
display.erase()
#Funkcija za prikaz početnog ekrana
def welcome_screen(prvi_put, nivo):
while(1):
display.erase()
display.set_font(tt32)
if(prvi_put):
prvi_put=0
display.set_pos(50,CENTER_Y-10)
display.set_color(color565(255, 255, 255), color565(0, 0, 0))
display.print("WELCOME")
time.sleep(0.5)
display.set_pos(50,CENTER_Y-10)
display.set_color(color565(0, 0, 0), color565(0, 0, 0))
display.print("WELCOME")
display.set_pos(50,CENTER_Y-10)
display.set_color(color565(255, 255, 255), color565(0, 0, 0))
display.print("WELCOME")
time.sleep(0.5)
display.set_pos(50,CENTER_Y-10)
display.set_color(color565(0, 0, 0), color565(0, 0, 0))
display.print("WELCOME")
display.set_pos(10,20)
display.set_color(color565(255, 255, 255), color565(0, 0, 0))
display.set_font(tt24)
display.print("SELECT MODE")
display.print("CLICK A OR B:")
display.print("")
display.print("CLICK C")
display.print("FOR MORE INFORMATION:")
display.print("")
display.print("CLICK D")
display.print("TO GO TO MENU:")
display.print("")
display.print("CLICK #")
display.print("TO TURN OFF:")
select_mode(nivo)
#Funkcija za prikaz dodatnih informacija
def dodatne_informacije():
display.erase()
display.set_font(tt24)
display.set_pos(10,10)
display.set_color(color565(255, 255, 255), color565(0, 0, 0))
display.print("Explanation")
display.set_font(tt14)
display.print("Wait for the sequence to show up on the screen and repeat it on the keyboard, pressing the numbers in the order show on screen. After that press # to confirm input. Use * to erase the last input.")
display.print("")
display.print("MODE A")
display.print("Mode A increases the sequence every level starting from 1.")
display.print("")
display.print("MODE B")
display.print("Mode B increases the size of the sequence every level and randomizes it, but also decreases the time the circle is shown on screen. After level 5 to level 10 the circles get smaller and the time it is shown on screen is less.")
while(1):
R1.value(1)
if (C1.value() == 1 or C2.value() == 1 or C3.value() == 1 or C4.value()==1):
while(C1.value() == 1 or C2.value() == 1 or C3.value() == 1 or C4.value()==1):
pass
break
R1.value(0)
R2.value(1)
if (C1.value() == 1 or C2.value() == 1 or C3.value() == 1 or C4.value()==1):
while(C1.value() == 1 or C2.value() == 1 or C3.value() == 1 or C4.value()==1):
pass
break
R2.value(0)
R3.value(1)
if (C1.value() == 1 or C2.value() == 1 or C3.value() == 1 or C4.value()==1 ):
while(C1.value() == 1 or C2.value() == 1 or C3.value() == 1 or C4.value()==1):
pass
break
R3.value(0)
R4.value(1)
if (C1.value() == 1 or C2.value() == 1 or C3.value() == 1 or C4.value()==1):
while(C1.value() == 1 or C2.value() == 1 or C3.value() == 1 or C4.value()==1):
pass
break
R4.value(0)
#Funkcija za odabir mod-a
def select_mode(nivo):
while(1):
sekvenca2.clear()
R1.value(1)
if (C1.value() == 1 or C2.value() == 1 or C3.value() == 1):
while(C1.value() == 1 or C2.value() == 1 or C3.value() == 1 or C4.value()==1):
pass
elif (C4.value()==1):
while(C4.value()==1):
pass
display.set_pos(10,20)
display.set_color(color565(0, 0, 0), color565(0, 0, 0))
display.print("SELECT MODE")
display.print("CLICK A OR B:")
display.print("")
display.print("CLICK C")
display.print("FOR MORE INFORMATION:")
display.print("")
display.print("CLICK D")
display.print("TO GO TO MENU:")
display.print("")
display.print("CLICK #")
display.print("TO TURN OFF:")
display.set_pos(10,60)
display.set_color(color565(255, 255, 255), color565(0, 0, 0))
display.print("AFTER YOU TYPE THE SEQUENCE PRESS # TO CONFRIM OR PRESS * TO ERASE THE LAST ENTRY")
display.print("")
display.print("PRESS # IF YOU UNDERSTAND")
R4.value(1)
while(C3.value()==0):
pass
R4.value(0)
zapocni_igru(1,nivo)
break
R1.value(0)
R2.value(1)
if (C1.value() == 1 or C2.value() == 1 or C3.value() == 1):
while(C1.value() == 1 or C2.value() == 1 or C3.value() == 1 or C4.value()==1):
pass
elif (C4.value()==1):
while(C4.value()==1):
pass
display.set_pos(10,20)
display.set_color(color565(0, 0, 0), color565(0, 0, 0))
display.print("SELECT MODE")
display.print("CLICK A OR B:")
display.print("")
display.print("CLICK C")
display.print("FOR MORE INFORMATION:")
display.print("")
display.print("CLICK D")
display.print("TO GO TO MENU:")
display.print("")
display.print("CLICK #")
display.print("TO TURN OFF:")
display.set_pos(10,60)
display.set_color(color565(255, 255, 255), color565(0, 0, 0))
display.print("AFTER YOU TYPE THE SEQUENCE PRESS # TO CONFRIM OR PRESS * TO ERASE THE LAST ENTRY")
display.print("")
display.print("PRESS # IF YOU UNDERSTAND")
R4.value(1)
while(C3.value()==0):
pass
R4.value(0)
zapocni_igru(2,nivo)
break
R2.value(0)
R3.value(1)
if (C1.value() == 1 or C2.value() == 1 or C3.value() == 1):
while(C1.value() == 1 or C2.value() == 1 or C3.value() == 1 or C4.value()==1):
pass
elif(C4.value() ==1):
while(C4.value()==1):
pass
dodatne_informacije()
break
R3.value(0)
R4.value(1)
if (C1.value() == 1 or C2.value() == 1 or C4.value()==1):
while(C1.value() == 1 or C2.value() == 1 or C4.value()==1):
pass
elif(C3.value()==1):
while(C3.value()==1):
pass
display.erase()
sys.exit()
R4.value(0)
# Glavna petlja igre
while (1):
nivo = 1
sec=10
welcome_screen(1,nivo)