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Instruments cutting out #3

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Kermalis opened this issue Feb 17, 2019 · 4 comments
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Instruments cutting out #3

Kermalis opened this issue Feb 17, 2019 · 4 comments
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@Kermalis
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Easy example to spot is BW2's SEQ_BGM_PW_FILMING within the first few seconds.

@Kermalis Kermalis added the bug Something isn't working label Feb 17, 2019
@Kermalis
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HGSS SEQ_GS_VS_TRAINER_KANTO is pretty bad too.
Could be related to #1 as well, but not confirmed.

@Kermalis
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Best example is probably MUS_LAST_BOSS in Bowser's Inside Story. The synths cut out drastically and the synths start right at the song's intro

@PlatinumLucario
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As I was testing out a build of NDS Music Studio with the latest commit, I tested out most of the tracks in Pokémon Mystery Dungeon: Blue Rescue Team for any issues with playback. And I found one:

BGM_M_DUNGEON_CHIISANAMORI_01 has an instrument (swav) that doesn't play fully. It's instrument number 10 (or 9, if you're counting from 1-9 instead of 0-9), this one cuts off halfway as the instrument is played.

So looks like the issue isn't completely fixed just yet

@Kermalis
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@PlatinumLucario I'd actually say that that issue is probably the same as #1

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